128,032 Commits over 4,109 Days - 1.30cph!
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Added biome painting
Refactoring and cleanup
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added topology painting test
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Finished up topology painting
Updated error report urls
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Baked / painted all required CraggyIsland info, is now a fully working custom map
Merge from custom-map-backend
Tweak rendering distances
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Additional error logging in SoundManager
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
Potential SoundManager NRE fix
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Trying an alternative height map encoding
Fixed NREs in water on server
Removed the need for WorldSetup
Removing sound object recycling (we will do better than this)
Reenable the sound player on the torch attack effect again
Increased health of sheet metal
slightly increased cost of sheet metal
Backup before I ruin the grass.
Ignore spawn handler position
Silly me, doing it all complicated
More texture size limits
Runtime texture names
Adding burlap headwrap 2 models, textures, etc.
Added terrain painting overlay to terrain and terrain blend shaders
Enabled trees in LegacyLevel
Proper fix for parallax offsetting and more robust inversion attenuation
Added decor quality slider
started AssetGallery scene
added some new intermediary walk/run animations for the stag and horse
tweaked the playback speeds for the stag and horse
fixed a bug with the player creating a shit ton of footsteps when he slows down and turns in place.
Switched various clothing materials to the standard metallic setup for better compatibility