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136,689 Commits over 4,474 Days - 1.27cph!

11 Minutes Ago
Increased stack size 10 > 20
35 Minutes Ago
Disable gestures on roundabouts/swings
35 Minutes Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
58 Minutes Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
1 Hour Ago
update from main
2 Hours Ago
Phrases
2 Hours Ago
merge from steaminventory_nre_fix
2 Hours Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
3 Hours Ago
merge from demofolder_macos_fix
3 Hours Ago
merge from main
3 Hours Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
4 Hours Ago
merge from darts_game
4 Hours Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
4 Hours Ago
merge from cui_updates
4 Hours Ago
merge from hackweek_sv_pie_menu
4 Hours Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
4 Hours Ago
add refreshing from syncvars on client load
4 Hours Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
4 Hours Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
5 Hours Ago
monument blocker blast door gib fixes
5 Hours Ago
merge from darts_game
5 Hours Ago
compiler fix
6 Hours Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
6 Hours Ago
Fixed previous merge
6 Hours Ago
fix dartboard being able to have roll during placement
6 Hours Ago
merge from hackweek_cui_color_tweening_fix
6 Hours Ago
merge from main
6 Hours Ago
Crude pump variant with on/off states.
6 Hours Ago
merge from shield anim subsystems
6 Hours Ago
Fix compile error oops
Today
merge from automated_testing
Today
merge from hackweek_cui_interactables
Today
Better log for the test list step when building the bundles
Today
merge from shield anim subsystems
Today
One more fix for the shield on other players
Today
merge from hackweek_cui_canvas_group
Today
merge from hackweek_cui_mask
Today
merge from main
Today
merge from hackweek_sv_pie_menu
Today
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from darts_game
Today
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Today
Building the server bundles now exports the test list