reporust_rebootcancel

131,332 Commits over 4,232 Days - 1.29cph!

Just Now
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
4 Minutes Ago
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
6 Minutes Ago
Rebake tropical4 mesh + s2p
25 Minutes Ago
Rebake tropical3 mesh + s2p
30 Minutes Ago
Rebake tropical2 mesh + s2p
36 Minutes Ago
Clean up mesh chunk folders + remove old versions
40 Minutes Ago
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
6 Hours Ago
Moved a trash bag on docks C that was blocking movement annoyingly.
6 Hours Ago
Missing file
6 Hours Ago
Renamed a mat to be more descriptive instead of Test. Improved it.
Today
Fixed deep sea editor flags and dupes.
Today
Added meshterrain script to decor boats A & B
Today
Commit the material changes that keep showing up.
Today
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Today
Network++
Today
Merge from parent
Today
Baked all heightmaps just in case
Today
Bridged/eased more jump puzzles on high seas.
Today
tropical2 scene
Today
Added rowboat spawns to all docks variants.
Today
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Today
Disabled spawn tester
Today
Fixed floating ores in 4
Today
Finalized 1
Yesterday
Can specify chance of enabling effect. Add a random delay on enabling.
Yesterday
Coords for ore spawners on 1
Yesterday
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Yesterday
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
Yesterday
Bridged jump puzzles for these deep sea ruins.
Yesterday
Terrain adjustment for dwellings.
Yesterday
Cherrypick from 138740 (fix player teams error in kill entity mission event)
Yesterday
Merge from naval_missions
Yesterday
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Yesterday
Prepping island 1
Yesterday
Sails wip
Yesterday
Damage FX. Added HealthVisuals. Setup on smallengine.
Yesterday
merge from naval_update
Yesterday
merge from parent
Yesterday
merge from main/space_station_weapon_skin
Yesterday
fix missing sound class and template assignments on space lr300 sound defs 🤔
Yesterday
make one specific damaged boat sting sound less stupid
Yesterday
merge from main/naval_update/floating_cities/island_ambience
Yesterday
couple minor volume tweaks
Yesterday
merge from main/naval_update
Yesterday
New sound for deep sea wipe alarm
Yesterday
Update tropical4 chunks
Yesterday
Update tropical3 chunks
Yesterday
Add warning for missing spawn groups instead of just silencing them
Yesterday
Volume changes on casino card area and foliage sounds removed