35,122 Commits over 4,293 Days - 0.34cph!
Server+client compile fix
merge from fix_translation_default
merge from default_vendorname_translation
merge from io_ui_powervalues_fix
merge from /electricity_power_fixes/2/doorcontroller
merge from fix_muzzle_boost_burst_slower
merge from ghost_trees_fix
merge from clatterhat_fixes
merge from trainyard_glowbois
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merge from fire_spread_fix
Merge from hide_health_aim
merge from ship_patrol_path_vis
merge from mission_disabled_ui_fix
merge from hide_health_aim
merge from crane_attachment_flyhack_fix
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merge from coffin_storageadaptor_fix
merge from waterpurifier_guidemesh_fix
merge from fix_recycler_resource_remainder
merge from item_pickup_condense
merge from shelves_barrel_placement_fix
merge from icethrone_collision_fix
Fixed poker tester GUI layout errors when no game is in progress
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls
- Replaces the previous system for helicopters vs. dropped items
Restore fast manifest-only updates
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merge from cargo_stuck_fix
merge from ServerBulletRadiusFix
merge from fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from fix_eventrecord_pooling_error
merge from harbor_crane_flyhack_fix
merge from labs_crash_fix
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merge from HeadwrapStoreFix
merge from junkpile_collision_fix