branchrust_reboot/maincancel

34,690 Commits over 4,474 Days - 0.32cph!

Rin
24 Minutes Ago
merge from sculptures
Rin
25 Minutes Ago
merge from game_room_dlc
1 Hour Ago
merge from editor_cfg_parallel_import -> main
1 Hour Ago
merge from waterwell_stock_decrease -> main
3 Hours Ago
Merge from boombox_volume_interact
4 Hours Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
4 Hours Ago
merge from sculptures - stone sculpture update
5 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Today
merge from sculptures
Today
merge from nameplate_dialog_fix
Today
merge from nameplate_dialog_fix
Today
merge from sculptures
Today
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
Today
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
Today
merge from f1menu_blur_fix
Today
merge from water_surface_nametags_fix again (didn't go through)
Today
merge from water_surface_nametags_fix
Today
merge from paintingui_inputs_fix
Today
merge from f1menu_blur_fix
syncvar_ornateframe_initialiser_fix -> main
Today
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
Today
merge from menu_close_blur_fix
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
merge from demos_shadow_fix
Yesterday
merge from catapult_reloadtime_nerf
Yesterday
game_room_dlc -> main
Yesterday
game_room_dlc -> main
Yesterday
Final compile fix
Rin
Yesterday
merge from deploy_clipping_fixes
Yesterday
Another sneaky compile fix that snuck past editor tests
Yesterday
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
Yesterday
bye bye compile errors :wave:
Yesterday
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
Yesterday
Improve npcs path following performance, fix npcs sometimes not moving
Yesterday
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
Yesterday
merge from uibindings_nre_fix
Yesterday
merge from crafting_stall_fix
2 Days Ago
Merge from redirect_crafting_fix
2 Days Ago
Merge from CompassShieldViewmodel
2 Days Ago
merge from sharkmovement_sound_fix
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
Fix stack overflow and alloc in navmesh load / save
2 Days Ago
Merge from rustplus_camera_fixes
2 Days Ago
merge from sculptures
3 Days Ago
Fix triangle planters not snapping to triangle floors testlist
3 Days Ago
merge from HAB_armour_health_fix
3 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
3 Days Ago
merge from fix_cliff_gaps
3 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
3 Days Ago
merge from cui_updates