33,681 Commits over 4,140 Days - 0.34cph!
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
Removed GA_AutoRun (update message spam)
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
fixed sam site orientations
broken ass sam site deployable
Another attempt at fixing sleepers in safe zones.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
Fixed packet flooding while reskinning using repair bench (RUST-195)
tweaks to HAB-colliders-concave-merger
Fixed serialization fuckups from the Unity upgrade / downgrade
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rowboat changes (adding storage space to the front and making the rear seat better for skins)
Disabled full screen exclusive again due to crashes (Unity downgrade)
convex collider for deflated HAB cloth
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Updated Savas Koth DM loot tables
Added L96 to Savas DM loot tables
Downgrading to Unity 2018.1.4f1
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
Fixed occlusion culling on standalone macOS/Metal builds
velocity getters for ch47
Fixed fast/underwater blur on Metal
Adding a merged server collider mesh for HAB
SAM Site turret pitch anim limit increased
Added bones to the hierarchy defining tubes positions
Attempt at fixing standalone build impostor issue