userPeturcancel

6,803 Commits over 4,294 Days - 0.07cph!

7 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
7 Years Ago
More interior/exterior fuckery.
7 Years Ago
Scene & debug profile.
7 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
7 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
7 Years Ago
Backup
7 Years Ago
Progress
7 Years Ago
Proper exterior env profile. Calibration mat.
7 Years Ago
Interior/exterior exposure testbed
7 Years Ago
Lighting improvements. Scene.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Unsaved
7 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
7 Years Ago
Asset farm progress. Naming consistency fixes.
7 Years Ago
AssetGallery stuff
7 Years Ago
Backup
7 Years Ago
Stag & bear
7 Years Ago
Backup
7 Years Ago
wip
7 Years Ago
Scene setup. Corpse flies improvements.
7 Years Ago
mfm
7 Years Ago
Powered & unpowered light groups.
7 Years Ago
Fix
7 Years Ago
Final, sans powered/unpowered toggle states.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
mfm
7 Years Ago
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
7 Years Ago
3rd person IK fix on world muzzle vfx.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
More
7 Years Ago
Progress
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Standing underneath falling boulders hurts.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Conveyor stuff
7 Years Ago
Stripped obsolete lights from powerline_pole_a
7 Years Ago
More fx
7 Years Ago
Backup
7 Years Ago
Backup/FX
7 Years Ago
Ejection improvements.
7 Years Ago
Full ADS core billboard hide. Rifle cartridges don't motion blur. Cleanup.
7 Years Ago
ADS semi hide backup
7 Years Ago
Rifle ADS setting test. Cleanup.