userPeturcancel

6,436 Commits over 4,141 Days - 0.06cph!

11 Years Ago
Tiny test scene for Diogo
11 Years Ago
Missing files
11 Years Ago
More snowy biome stuff. Fixed the rock shader lighting formula.
11 Years Ago
Scene stuff and placeholder cliffs
11 Years Ago
Scene stuff for Diogo
11 Years Ago
Updated the overlays snow.
11 Years Ago
Snowflakes
11 Years Ago
Backup commit
11 Years Ago
Tweaked the sky, and fixed a campfire material.
11 Years Ago
Merge from main
11 Years Ago
Scene stuff. Splitting rocks into snow & no snow.
11 Years Ago
Missing files.
11 Years Ago
Scene stuff. More snow rocks.
11 Years Ago
Scene stuff backup
11 Years Ago
Auroras that suck less, and lots of little northern scene stuff.
11 Years Ago
Merge
11 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
11 Years Ago
Killing sneaky zombie files.
11 Years Ago
Missing mushrooms, some grass stuff.
11 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
11 Years Ago
LUT for the northern tundra.
11 Years Ago
Scene stuff for Bill, and started some impact effects.
11 Years Ago
Few missing files.
11 Years Ago
Go home, grass_puff_1_.tga
11 Years Ago
Biomesarctic.
11 Years Ago
Fixed a tree branch, and added AM to arctic camera.
11 Years Ago
Bulletholes for wood, concrete and metal. Includes a parallax shader. Also, rough impact fx progress.
11 Years Ago
Time for a merge
11 Years Ago
Material impact FX progress backup
11 Years Ago
Merge to switch branches.
11 Years Ago
Backup commit for material FX.
11 Years Ago
Impact FX progress
11 Years Ago
Wood/metal/concrete bullet impact effects.
11 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
11 Years Ago
4 missing tree files.
11 Years Ago
Tree files
11 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
11 Years Ago
Small tree 4-1 texture fix.
11 Years Ago
Tiny ambient light and aurora tweaks.
11 Years Ago
Forest ground texture no longer gives me eye cancer.
11 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
11 Years Ago
Getting the test branch up to date.
11 Years Ago
Fixed impact FX orientation
11 Years Ago
Tweaked some highpass ground textures for stronger blacks.
11 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
11 Years Ago
Backup commit. (Blunt & slash impact effects.)
11 Years Ago
Oversized bullethole texture fix.
11 Years Ago
Even more impact effects.
11 Years Ago
Missing file.
11 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.