6,436 Commits over 4,141 Days - 0.06cph!
Optimized chopped tree billboard sizes.
Tree tint variation tweaks, and slight global wind improvements.
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
Wiping out forest 4 for Andre.
Let's try making the shadows dark, and the sky bright!
Committing the right file.
Some metallic reflections for the axe, hammer and icepick.
Slightly unnerfed the global reflection.
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Fixed mysteriously missing shader assignments.
Small fix for that menu terrain that turned red.
Optimized tree collision mesh files.
Removing generated textures from the colmeshes.
Optimized tree collisions by about 40000%
Fixed the inaccurate sand normal and heightmap.
Terrain and scene file for Diogo.
Small fix for scene stuff.
Menu scene files, and water shore effect tweaks.
Music and ambient sfx files.
Removed the obsolete TreeBillboards scene.
Replaced the old, broken main menu background, with a new one.
White text on the menu logo.
Minor layout tweak on main-menu.html
One last menu layout tweak.
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
Tweaked hazmat boots spec.
Fixed menu water, and water.mat foam.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Added slight sharpening to the post process.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Tweaked coffee can helmet spec.
QA tweaks on a few more clothing pieces.
Improved burlap clothing set icons.
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Some crystal & ice files.