6,578 Commits over 4,202 Days - 0.07cph!
Data files for 2 more Speedtree forest types.
Field trees are now speedtree.
Removed old field trees from the spawn list.
Added wind to ProcmapSmall.
Fixed the blurry rock 13_snow.
Made the wood yield from a tree proportional to its size.
Updated the rock inventory icon. That's great. This game will be good now.
Improved the snow blending.
Fixed the desert grass tone
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
Slight adjustments on forest 5 and 6.
Wind speed now varies depending on your location and the time of day.
Backup committing WIP files.
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
Cleaned up obsolete tree files.
Various forest prefab changes.
Slight tree mat and LOD fixes.
Less crazy god-rays during night time.
Giving directional fog another chance at life, now that we have fogged water reflections.
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
Tree species C,E,F,G's cheaper to animate.
Backup committing chopped tree files.
Fixed the bad billboard render on E2 trees.
Less noticable dithering on tree LOD transitions.
Added chopped/broken variants of all Speedtrees.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Rearranged the tree prefabs to include standing & chopped variants.
Normalized wood per hit values on the different trees.
Temporarily strange terrain textures in the testlevels.
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
Tree fixes. Removed network sleep and rooted some other nodes.
Fixed a tree billboard colour pop.
Optimized chopped tree billboard sizes.
Tree tint variation tweaks, and slight global wind improvements.
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
Wiping out forest 4 for Andre.
Let's try making the shadows dark, and the sky bright!
Committing the right file.
Some metallic reflections for the axe, hammer and icepick.