6,581 Commits over 4,202 Days - 0.07cph!
UVmix, splat and spec tweaks.
Terrain texture heights better compromise between parallax and splat blend.
Fixed merge terrain config.
Fixed the newly broken trees.
Some more broken trees fixed.
Pre-manualpolish terrain backup.
Scene & missing paint icons.
Cleanup & rock textures that don't repeat so terribly much.
Fixed cliff mesh shading artifacts.
Bent normal test file, to help with reflection fresnel.
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
Final size tweaks for the custom map.
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
Various env stuff. Backup.