6,438 Commits over 4,141 Days - 0.06cph!
Finished Compound conversion
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Removed some scene setup overrides on craggy
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Proplight prefab conversions
Scene backup.
Lantern post conversion.
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
Applied all feedback tweaks.
Putting the more radical changes on a branch to get the no-brainer ones in sooner.
Adam's fog fix.
Fixed a sprite that broke on a clean lib.
Various item slot related.
Better crop/less wasted space on the Spas12 icon. (test)
Refined mockup guide.
Scene backup.
Weapon attachment type icons.
Scene.
Overengineered vitals WIP
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
Cherrypicked hdrp/ui_fixes