6,574 Commits over 4,202 Days - 0.07cph!
Warehouse & S2P
Supermarket fix.
Smarter way of doing local volumes.
S2P.
Scene
More localised post tests
Tonemapping: -0.15 gamma & non-zeroed the shoulder strength so that the lights don't saturate and band so badly.
Scene & local post profile.
Office distance cull pass.
Better light player guidance.
More office stuff.
Shifted some furniture to keep light count optimized.
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Cleaned old obsolete lighting out of the cave prefabs.