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504 Commits over 487 Days - 0.04cph!

2 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Years Ago
Batch of buglist fixes.
3 Years Ago
Adding supermarket & gas station to the desert WIP
3 Years Ago
mf hapis_mt_ai_test
3 Years Ago
3 Years Ago
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days. Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
3 Years Ago
Reverting chinook oil fix until the wipe patch.
3 Years Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
3 Years Ago
3 Years Ago
Mountain goat ore fix 3/3 - should be pretty much extinct
3 Years Ago
Topo mask backup
3 Years Ago
Fixing ore placement 2/3
3 Years Ago
Greatly reducing the number of mountain goat ore spawns. 1/3
3 Years Ago
Fixed some areas that were causing inside terrain violations. Fixed some roadsigns being unharvestable statics. Few other small buglist fixes.
3 Years Ago
Fixed big oasis still not spawning proper palm tree clusters around itself.
3 Years Ago
Errn demanded ziplines down from the mainland cliffs over to the satdish island and back. More autospawn floater fixes.
3 Years Ago
Improved forest spawns in the western desert. Buncha other fixes, with emphasis on floating decor on cliff verticals in the desert.
3 Years Ago
Label fix
3 Years Ago
Fixed the new southern islands forests not spawning properly, and gave them some more ore.
3 Years Ago
More concentrated forest patches in the desert area.
3 Years Ago
Another one
3 Years Ago
Another big chunk of bugfixes. (This changeset is functional)
3 Years Ago
Debug progress/backup (Not a mergable changeset)
3 Years Ago
Improved spawns around the rivers. Various other fixes.
3 Years Ago
More buglist fixes. (This changeset is non-functional)
3 Years Ago
Buglist fixes WIP
3 Years Ago
Reverted launch site & miltun updates from latest (startup debug) Still enabled all the previously disabled groups within them, as those are probably harmless.
3 Years Ago
Fixed forests not properly spawning in the far-eastern snowy areas. Temporarily disabled some troublesome AI related things.
3 Years Ago
Forest density fix 2/2 More community fixes Updated AI related objects for MilTuns
3 Years Ago
3 Years Ago
Fixed MilTuns & LS interiors having a bunch of missing stuff, such as lighting and more. (No AI in this changeset, to be migrated from latest)
3 Years Ago
Forest density improvements 1/2
3 Years Ago
Zipline pylons down west side.
3 Years Ago
zipline addition WIP
3 Years Ago
More topological improvements and height fixes.
3 Years Ago
Added loot to the new NW mine. Topo mask improvements.
3 Years Ago
Fixed more broken triggers and zones. Fixed some loot spawners and props not showing up.
3 Years Ago
Fixed a bunch of broken triggers and nobuild zones.
3 Years Ago
Road tunnel nobuild zone fix
3 Years Ago
Moved Small Oil Rig away from the new island. More various fixes.
3 Years Ago
Fixed forests not properly spawning on the north face. Other smaller fixes.
3 Years Ago
Buncha buglist fixes.
3 Years Ago
Various small fixes.
3 Years Ago
Remade the west megacliff mines to fit the new cliff shapes and fix clipping.
3 Years Ago
Adjusted autospawns in the desert to make it more of a desert.
3 Years Ago
Merge from main
3 Years Ago
Another boatload of fixes.
3 Years Ago
Rivers & lakes fishable. More ore count improvements. Tons of other random fixes.
3 Years Ago
Various fixes