branchrust_reboot/main/HDRP_Art_Backport/hapis_conversioncancel
504 Commits over 487 Days - 0.04cph!
Cliffside mask tweaks to pad up ore counts
Don't run Alt topos in the corners.
Remaining cliff masks, give or take
Almost all cliff zones masked.
Autospawn improvements WIP
Fixed a bunch of desert spawn rules.
Added stables.
Fixed some floaters.
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
Mergable (with unpolished autospawns in the desert)
Remaining forest fixes 1/3
Fixed forest masks on about half the map
Adjusting for proper spawns WIP
Fixed broken WorldSetup assignments.
Topo masking & random scene stuff
Ready for first pass of topo masks.
Desert sculpt finalization progress
Reapplied Unity's terrain tools & mapping specific quality settings.
Finalized miltun area geometry
Miltun surroundings sculpts
Desertified miltun finalization WIP
Miltun surroundings desert conversion
Fixed geometry around remaining cliffs
Backup time / area around waste management progress
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap