userPeturcancel
branchrust_reboot/main/HDRP_Art_Backport/hapis_conversioncancel

504 Commits over 487 Days - 0.04cph!

3 Years Ago
Cliffside mask tweaks to pad up ore counts
3 Years Ago
Don't run Alt topos in the corners.
3 Years Ago
Remaining cliff masks, give or take
3 Years Ago
Almost all cliff zones masked.
3 Years Ago
Autospawn improvements WIP
3 Years Ago
Fixed a bunch of desert spawn rules. Added stables. Fixed some floaters.
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
3 Years Ago
Desert spawns WIP
3 Years Ago
Mergable (with unpolished autospawns in the desert)
3 Years Ago
Forest spawn fix 3/3
3 Years Ago
Various fixes
3 Years Ago
Spawn fixes 2.6/3
3 Years Ago
forest fixes 2/3
3 Years Ago
Remaining forest fixes 1/3
3 Years Ago
Fixed forest masks on about half the map
3 Years Ago
Forest fixes 1.5/2
3 Years Ago
Forest spawn fix 1/2
3 Years Ago
Field masking
3 Years Ago
Grass spawn fix 1/2
3 Years Ago
Adjusting for proper spawns WIP
3 Years Ago
Topo masks & related
3 Years Ago
Bugfixes & cleanup
3 Years Ago
Fixed broken WorldSetup assignments.
3 Years Ago
3 Years Ago
Topo masking & random scene stuff
3 Years Ago
Ready for first pass of topo masks.
3 Years Ago
Desert sculpt finalization progress
3 Years Ago
Desert area wip
3 Years Ago
Desert WIP
3 Years Ago
Little bit more / backup
3 Years Ago
3 Years Ago
Reapplied Unity's terrain tools & mapping specific quality settings.
3 Years Ago
merge from main
3 Years Ago
Desert topo cleanup
3 Years Ago
Desert boundaries
3 Years Ago
Finalized miltun area geometry
3 Years Ago
Miltun surroundings sculpts
3 Years Ago
Desertified miltun finalization WIP
3 Years Ago
Miltun surroundings desert conversion
3 Years Ago
Fixed geometry around remaining cliffs
3 Years Ago
3 Years Ago
Backup time / area around waste management progress
3 Years Ago
More SW corner
3 Years Ago
SW corner WIP
3 Years Ago
3 Years Ago
Progress/backup
3 Years Ago
Missed some bits
3 Years Ago
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap