userPeturcancel
branchrust_reboot/main/hdrpcancel

586 Commits over 427 Days - 0.06cph!

4 Years Ago
Alarm optimization. S2P Big Rig.
4 Years Ago
Rig volumes & some fixes
4 Years Ago
Prefab edit env scene
4 Years Ago
Remaining Big Oil Rig relight Prefab fixes
4 Years Ago
Backup
4 Years Ago
Final rig sub-level Lowered punctual light cap back down.
4 Years Ago
Cull fixes.
4 Years Ago
LOD fix
4 Years Ago
More Oil Rig. Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
4 Years Ago
Rig backup
5 Years Ago
More
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Big Rig WIP
5 Years Ago
More
5 Years Ago
Backup
5 Years Ago
Big Rig WIP & mat stuff
5 Years Ago
Rig scene
5 Years Ago
Remaining MilTun & S2P Prefab fixes
5 Years Ago
More
5 Years Ago
Train area
5 Years Ago
Card reader fixes. Scene
5 Years Ago
Scene
5 Years Ago
Backup
5 Years Ago
Scene backup. Softened the red wall2 light & its emissive texture
5 Years Ago
More
5 Years Ago
Scene & more mat fixes.
5 Years Ago
Scene backup
5 Years Ago
Backup
5 Years Ago
Scene
5 Years Ago
Backup
5 Years Ago
Mil tun 1 scene backup
5 Years Ago
Monument scene setup variant prefab.
5 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
5 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
5 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
5 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
5 Years Ago
Same as before on a few more mats
5 Years Ago
Scene backup
5 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
5 Years Ago
Reverted puzzle box materials to HDRP/Lit
5 Years Ago
Scene & mats
5 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
5 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
5 Years Ago
Silly Unity reverting light intensities & render distances for no reason
5 Years Ago
Backup
5 Years Ago
Scene & material fixes.
5 Years Ago
Interior
5 Years Ago
Scene
5 Years Ago
Scene