branchrust_reboot/main/hdrpcancel
586 Commits over 427 Days - 0.06cph!
Alarm optimization.
S2P Big Rig.
Remaining Big Oil Rig relight
Prefab fixes
Final rig sub-level
Lowered punctual light cap back down.
More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
Remaining MilTun & S2P
Prefab fixes
Scene backup.
Softened the red wall2 light & its emissive texture
Monument scene setup variant prefab.
Scene prep.
Removed some deprecated decal scripts from prefabs.
Prefabbed radtown lighting/volumes for merge recovery.
Scene backup & mats
Lowered SSR depth buffer thickness because it was creating some stretchy glitches
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
Same as before on a few more mats
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
Reverted puzzle box materials to HDRP/Lit
Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
Remaining Excavator stuff
Exca glass uses HDRP Lit shader
Related mat fixes & prefab stuff
Silly Unity reverting light intensities & render distances for no reason