branchrust_reboot/main/hdrpcancel
586 Commits over 427 Days - 0.06cph!
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Cleaned old obsolete lighting out of the cave prefabs.
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
Scene backup.
Fixed door prefab on wrong layer.
Airfield WIP
Prefab/localised scene setting tweaks.
Junkyard S2P
Stripped obsolete lighting from all the bunker prefabs.
Junkyard material fixes & scene prep.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Trainyard main building & garage
Scene backup
More prefab fixes.
Scene backup.
Small refinery bounce fix.
AND, OR, Simple & timer switch conversions.
Coal wagon fix.
Trainyard scene setup
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Scene backup
More IO prefab conversions & fusebox
Remaining underground areas in radtown 3
Prefab fix.
Small refinery conversion.
Scene backup.
GPU instancing on a bunch of materials.
Scene backup.
Default shadow settings on wall2 lights
Converted puzzle card readers.
Some weird missing metas.
Scene backup
Prefab shadow optimization
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.