branchrust_reboot/main/hdrpcancel
586 Commits over 427 Days - 0.06cph!
Fixed instances of Bandit Town hitting the shadow limit.
Polish & S2P
Candles don't use gigantic textures. Added translucency & mat conversion.
Standalone gas lantern conversion.
Chinese Lantern HDRP conversion w/ translucency
Annoying bug where Unity doesn't propagate prefab parameters unless you click on the instances.
Bandit town lantern improvements.
Remaining Bandit Town iteration/merge fixes.
Fixed bandit hanging on S2P
Cleaned more obsolete scripts.
Bandit town lantern.pillar emissive rework.
Stripped obsolete stuff from wooden cabin prefabs.
Bandit town merge fix 1/2
Airfield iteration & S2P
Volume tweaks
Missed some cleanup things.
Airfield S2P
Recovered Airfield lighting groups & S2P
Removed embedded lighting from bunker prefabs again.
Cargoship prefab surgery.
Put Cargoshiptest into the ship scene.
More fixes
Ship interior profile
Final cargoship style 1.
Rad barrel material fix.
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
Fixed the ragdoll debug scene
VFX files for later
Some cleanup.
Finished Oil Rig 2 & S2P
Various prefab fixery.
Better world scale on the generic diffusion profiles.
few vfx test files for later use
Oil rig 2 backup.
Fixed borked prefab
Backup
b9 project version