6,415 Commits over 4,110 Days - 0.07cph!
Savas:
Loot chests are not empty half the time.
Added all weapon augments to the loot tables.
Loot shacks are done gazing at the sky.
Added double barrel shotgun and M249 to the tier 3 loot.
Medishacks spawn twice as many crates.
Medishacks also spawn food crates.
Food crates don't spawn rotten crap.
Probably forgetting something too.
Sound reverb, train tracks, rubble for the mine network.
Sound, collider and material fixes.
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Both new Savas island variants to prerelease.
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
Proper main camera. Deleted the others.
Merged cam thing into main pre.
Fixed those 4 trees with slightly offset colliders.
Invis twig tree, and some stuff.
Barren map should launch again.
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
Feature creeped a last minute radtown highrise.
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