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6,456 Commits over 4,110 Days - 0.07cph!

4 Hours Ago
Merge from deep_sea
Today
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
Yesterday
More/Backup
Yesterday
Backup
2 Days Ago
Progress backup More splat files & palette stuff.
3 Days Ago
More splat set stuff.
3 Days Ago
Progress
3 Days Ago
Progress & terrain files.
3 Days Ago
Tilesets.
3 Days Ago
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4 Days Ago
Small tweak on fairy point.
4 Days Ago
Fixed all remaining ghost bulbs I think.
5 Days Ago
Cabinet casts a cookie'd spotlight forward. + Related files.
6 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
7 Days Ago
Hanging bulbs pass.
8 Days Ago
Small tweak & cleanup.
8 Days Ago
Light values.
8 Days Ago
Fairybulb stuff
8 Days Ago
Emission toggle on glass material.
8 Days Ago
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8 Days Ago
File scheme.
11 Days Ago
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14 Days Ago
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15 Days Ago
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15 Days Ago
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16 Days Ago
17 Days Ago
Better setup
17 Days Ago
18 Days Ago
Searchlight static updates. Relevant monument scenes S2P.
18 Days Ago
Various changes to fix the LaserLight colours.
18 Days Ago
Ambient boost defaults.
22 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
22 Days Ago
Overcast wind 0.75 > 0.4
22 Days Ago
Toned jungle yellowing (anti-blue) down 4%
22 Days Ago
Fixed foggy weather having wind.
22 Days Ago
Old weather odds.
24 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
24 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
24 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
25 Days Ago
Very minor tweak to underground after the shading formula fix.