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6,284 Commits over 4,018 Days - 0.07cph!

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Yesterday
Flash setup
2 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
2 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
2 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
2 Days Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
7 Days Ago
Weather progress
7 Days Ago
Remaining biome.
7 Days Ago
7 Days Ago
7 Days Ago
Env progress/backup.
7 Days Ago
Iterating configs.
8 Days Ago
Arctic biome tweaks with new ambient features.
9 Days Ago
Buncha fixes/compensations for overbrightness bug.
10 Days Ago
Codelock leak tightness improvements.
10 Days Ago
Electric furnace tweaks.
10 Days Ago
IO bugfixes batch 1
13 Days Ago
15 Days Ago
15 Days Ago
Climate & post for remaining biomes.
16 Days Ago
Temperate biome settings. Arid tweaks to compensate.
16 Days Ago
Arid biome Jungle tweaks to match
16 Days Ago
Autoexposure & related tweaks.
16 Days Ago
17 Days Ago
Applied the new ParticleSystemLightCull
17 Days Ago
Annoying merge fix 3/3
17 Days Ago
Annoying merge fix 2/3
17 Days Ago
Annoying merge fix 1/3
18 Days Ago
Storage for later.
20 Days Ago
Fixes
20 Days Ago
FX
23 Days Ago
Guide shader ASE experiments.
25 Days Ago
Iterative improvements.
28 Days Ago
Recalibrated for both extremes of the fog range.
29 Days Ago
Progress on weather fog levels.
29 Days Ago
Fixed bullet blood not playing on awake. Fixed its missing material Made warmup counts consistent between blood impact types. (35 for bullet, 5 for melee)
30 Days Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
30 Days Ago
Sky/Cloud improvements at twilight.
31 Days Ago
Twilight & night settings.
31 Days Ago
Fixed construction overlay weirdness.