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5,319 Commits over 3,592 Days - 0.06cph!

2 Hours Ago
LocalPosAnim for screen signal distort.
3 Hours Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
4 Hours Ago
4 Hours Ago
Various screen related.
4 Hours Ago
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Today
Various lighting, material, occlusion, screen improvements. (WIP)
Today
Materials
2 Days Ago
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2 Days Ago
Flamejet concept
2 Days Ago
LOD & fixes
2 Days Ago
Optimized attack prefab.
2 Days Ago
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2 Days Ago
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3 Days Ago
Fixed muzzle orientation again
3 Days Ago
Fixed attack prefab.
3 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
3 Days Ago
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3 Days Ago
Muzzle & eject loc, speed/cycle iteration.
3 Days Ago
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6 Days Ago
Screen content iteration. Oscilloscope.
8 Days Ago
Second screen light & AmbientLightLOD
8 Days Ago
64px instead of 128px
8 Days Ago
Canvas fix
8 Days Ago
Top screen & icon optimization.
8 Days Ago
Screen stuff & related shader+files.
11 Days Ago
Preliminary screen setup & related files.
16 Days Ago
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16 Days Ago
16 Days Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
17 Days Ago
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21 Days Ago
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27 Days Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
27 Days Ago
Fixed merge fuckery in flare material.
28 Days Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
31 Days Ago
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34 Days Ago
Flame jet iteration
35 Days Ago
Flame jet smoke
35 Days Ago
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36 Days Ago
Flamethrow WIP
36 Days Ago
Converted textures and material from deprecated core shader setup, to rust standard
37 Days Ago
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37 Days Ago
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39 Days Ago
Merge from main
39 Days Ago
Impact decal tweaks.
39 Days Ago
Recycle times & light instance fix.