8,463 Commits over 4,018 Days - 0.09cph!
Wolves and bears now made of flesh instead of stone.
Backing up a truckload of tree files.
Fixed naked player normal map glitch.
Small menu fix, and removing temp tree files.
Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
Some crystal & ice files.
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
Improved burlap clothing set icons.
QA tweaks on a few more clothing pieces.
Tweaked coffee can helmet spec.
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
Added slight sharpening to the post process.
Updated the snow jacket and added variants of it. And some hazmat db stuff.
Fixed menu water, and water.mat foam.
Tweaked hazmat boots spec.
New & old hazmat textures to art repo.
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.
Small fix for scene stuff.
Terrain and scene file for Diogo.
Fixed the inaccurate sand normal and heightmap.
Optimized tree collisions by about 40000%
Removing generated textures from the colmeshes.
Optimized tree collision mesh files.
Small fix for that menu terrain that turned red.
Fixed mysteriously missing shader assignments.