6,709 Commits over 4,232 Days - 0.07cph!
Going through the bug list
More topos. Buncha more fixes.
First batch of post-testing fixes
Road tunnel PHer colliders, layers, and into content bundle
Road tunnel placeholder material fixes.
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Added Bill's material setup script.
Remaining stuff for mergability
Organizing remaining statics WIP
Finished ruining my wrist by splatting around all the new roads.
More loot/trigger/miscfixes stuff
Water treatment plant final pass
Bunker textures/materials tweak -ezmeow
More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
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Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky