8,595 Commits over 4,079 Days - 0.09cph!
Water effects WIP
More file organization & cleanup
Terrain splat vfx optimization WIP
Player>terrain surface effects WIP
All remaining impact VFX, sans generic & water, pending shader stuff.
Related file sorting & cleanup.
More terrain splat impacts.
More voluptuous shading on other new impact debris in general.
Even more terrain splat impacts.
Standalone reference materials for all terrain splat types.
Merge fixed streetlights.
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RustButton.Grey stylesheet.
Video button styled with it.
MenuUI.Companion widget iteration & related assets.
Fixes for metal & wood impacts.
Manifest & scene.
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
Improved metal impacts.
More file sorting.
Footstep effect optimziation WIP
Snow gibs run a standard snow material and diffusion profile
Footprint filtering & texture size optimization and consistency.
footprint decal aren't randomly scaled all over the place
Tracer & spark effect prefab redundancy cleanup and filename organization.
Scene backup and 'mo cleanup.
Scene backup.
More effects folder organizing