8,466 Commits over 4,018 Days - 0.09cph!
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
Better volumes & minor iterations for Harbor 1 & 2 + s2p
Remaining Harbor 2 + s2p + merge prefab
Recovered charcoal_refinery
Recovered small_refinery_static changes.
Harbor 2 WIP.
Harbor var1 merge fix & iteration
Road cone material using translucency again because it's cool
Gas station missing scene setup.
Gas station merge fix & iteration.
cave_steps_down.prefab fix
Some unsaved excavator apparently
Fixes & iteration on the Giant Excavator monument.
Final compound iteration into prefab
Hobobarrel static fixes.
Scene backup.
Vending machine fixes. (NPC & Player Deployed)
Fixed static fire mats.
Scene backup
Lightpost_a & _b merge fix.
Merge fixed Compound (1/2)
Fixed instances of Bandit Town hitting the shadow limit.
Polish & S2P
Candles don't use gigantic textures. Added translucency & mat conversion.
Standalone gas lantern conversion.
Chinese Lantern HDRP conversion w/ translucency
Annoying bug where Unity doesn't propagate prefab parameters unless you click on the instances.
Bandit town lantern improvements.
Remaining Bandit Town iteration/merge fixes.
Fixed bandit hanging on S2P
Cleaned more obsolete scripts.
Bandit town lantern.pillar emissive rework.
Stripped obsolete stuff from wooden cabin prefabs.
Bandit town merge fix 1/2
Airfield iteration & S2P
Volume tweaks
Missed some cleanup things.
Airfield S2P