8,466 Commits over 4,018 Days - 0.09cph!
Remaining MilTun & S2P
Prefab fixes
Scene backup.
Softened the red wall2 light & its emissive texture
Monument scene setup variant prefab.
Scene prep.
Removed some deprecated decal scripts from prefabs.
Prefabbed radtown lighting/volumes for merge recovery.
Scene backup & mats
Lowered SSR depth buffer thickness because it was creating some stretchy glitches
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
Same as before on a few more mats
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
Reverted puzzle box materials to HDRP/Lit
Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
Remaining Excavator stuff
Exca glass uses HDRP Lit shader
Related mat fixes & prefab stuff
Silly Unity reverting light intensities & render distances for no reason
Scene backup.
Exca engine prefab conversion.
Scene backup.
File cleanup & naming consistency.
New backup generator lightbox kitbash.
Dump Truck B fixes.
Excavator cables don't shadow because ugly w/volumetrics.
Cleaned excavator_yaw.prefab
Digger vehicles & dump trucks.
More excavator materials.
Scene backup.
Excavator prep & mat fixes.
Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
Remaining topside & volumes