userPeturcancel

7,083 Commits over 4,506 Days - 0.07cph!

6 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
6 Years Ago
mfmain
6 Years Ago
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6 Years Ago
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6 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
6 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
6 Years Ago
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6 Years Ago
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6 Years Ago
Reworked Workcart lighting
6 Years Ago
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6 Years Ago
Slots emissive effect 2/2
6 Years Ago
Reworking slot machine mats/textures to support emissive 1/2
6 Years Ago
Slot machine effects, light tweaks & texture optimizations
6 Years Ago
More bespoke puzzle things.
6 Years Ago
Two new red keycard locations. Inner Site C keycarded.
6 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
6 Years Ago
Site C lighting and minor layout tweaks
6 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
6 Years Ago
Scene backup & new light prefab
6 Years Ago
Glass mat change nudged back a bit
6 Years Ago
Cherrypicking AmbientLightLOD bugfix
6 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
6 Years Ago
Lighting/monument things backup
6 Years Ago
Scene Backup / exterior lighting
6 Years Ago
Lighting & roadsides backup
6 Years Ago
Exterior lighting backup
6 Years Ago
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6 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
6 Years Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
6 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
6 Years Ago
Enabled missing red keycard compound in the north
6 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
6 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
6 Years Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
6 Years Ago
Hapis river flows downstream again. Next-gen.
6 Years Ago
More topological improvements and minor fixes.
6 Years Ago
Fixed duplicated map label
6 Years Ago
More tweaks based on feedback (thanks for all the lists!)
6 Years Ago
Surgery on mil tuns to see if that fixes map crash
6 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
6 Years Ago
Praise the lord it runs again
6 Years Ago
Splat clearing texture bug fixery
6 Years Ago
Resurrected World Setup
6 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
6 Years Ago
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6 Years Ago
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6 Years Ago
Another batch of Hapis fixes
6 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
6 Years Ago
Hapis buglist part 1
6 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses