8,347 Commits over 3,957 Days - 0.09cph!
Trying green instead of brown on the new highlights.
Large tooltip.
UnitInspector tweaks.
Scene.
Fixed the dead space on a bunch of entity icon renders.
Set icon renders to more sane size and format.
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims.
Some more widget stuff that I forgot what was.
A 'new' overlay highlight on the new BuildingWidget tabs.
Animation for the sleep fast forward.
Various widgetry.
Added critical tweeners to the stomach/thermal gauges.
Added some functionality to SliderControl.cs.
Tooltip.Small doesn't blend into panels so much
Cleaned UnitListWidget and gave it proper radial glows
Small fix in building widget.
Reverted the UnitInspector.prefab from main because mine had too many changes.
Unscaled btn.Toggle.Bare.prefab
Selected overlay on UnitListWidget
Unit panel, inspector, bars etc.
Nutrition & hunger statuses no longer exposed as effect icons.
Less banding on ghosts.
Inactive ghosts use pfx silhouette, but not an outline.
Middle ghost is first pick and you work outwards.
Fixed the wall light fixture perf wastage.
Made a few lights have longer LOD ranges for off-board visibility.
Bridge/cabin volumetrics.