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327 Commits over 123 Days - 0.11cph!

55 Days Ago
merge from hackweek_parented_ddraw
55 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
55 Days Ago
merge from main
55 Days Ago
merge from f1menu_blur_fix #2
55 Days Ago
merge from f1menu_blur_fix
55 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
55 Days Ago
merge from main
58 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
58 Days Ago
merge from main
58 Days Ago
merge from PlayerMaintainedMonuments
58 Days Ago
merge from PlayerMaintainedMonuments/powergrid
58 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
58 Days Ago
merge from ddraw_panels_fix
58 Days Ago
Fixed comment
58 Days Ago
merge from ddraw_panels_fix
58 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
59 Days Ago
merge from hackweek_sv_pie_menu
59 Days Ago
Added back inventory tab checks
59 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
59 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
2 Months Ago
merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
2 Months Ago
merge from sculptures
2 Months Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
2 Months Ago
merge from main
2 Months Ago
merge from nameplate_dialog_fix
2 Months Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
2 Months Ago
merge from nameplate_dialog_fix
2 Months Ago
Improved performance when checking for open painting / sculpting dialogs
2 Months Ago
Fixed nameplates showing up on the painting / sculpting dialogs
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
Updated BlurManager to use SingletonComponent instead
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
No longer allow opening custom pie menus if the inventory is already open
2 Months Ago
merge from main
2 Months Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
2 Months Ago
merge from main
2 Months Ago
merge from hackweek_parented_ddraw
2 Months Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
2 Months Ago
merge from main
2 Months Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
2 Months Ago
merge from cui_updates
2 Months Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
2 Months Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
2 Months Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
2 Months Ago
merge from main