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184 Commits over 61 Days - 0.13cph!

20 Days Ago
merge from admin_safezone_looting
20 Days Ago
Updated command description
20 Days Ago
merge from main
20 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
21 Days Ago
merge from apartments_adminauth_bypass
21 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
21 Days Ago
merge from main
21 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
21 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
22 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
22 Days Ago
merge from culling_falsepos_improv
22 Days Ago
Compile fix
22 Days Ago
merge from demo_shotlist_fix
23 Days Ago
Fixed Demo "Shot List" and folder buttons not working
25 Days Ago
merge from cui_fadeout_fix
25 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
29 Days Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
29 Days Ago
Fixed door zfighting on Rentable Shop B
29 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
30 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
30 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
32 Days Ago
Added clan table snapping https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
32 Days Ago
merge from attachment_charms/ui
33 Days Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
33 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
33 Days Ago
merge from main
33 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
34 Days Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
35 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
36 Days Ago
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
36 Days Ago
merge from main
36 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
36 Days Ago
merge from main
37 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
37 Days Ago
merge from main
37 Days Ago
Fixed changing charms not working when items are inside loot containers (it was auto-closing the inventory due to NeedsKeyboard) Before: https://files.facepunch.com/raul/1b2211b1/22_10-45-BeigeTurtledove.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_10-48-JollyPoodle.mp4
37 Days Ago
Fixed charms scroller not returning to the beginning when the Repair Bench panel opens (regression)
37 Days Ago
Improved selected charm icons https://files.facepunch.com/raul/1b2111b1/charm_icon.png
37 Days Ago
Mark currently selected charms as toggled in the Repair Bench UI panel and standalone charms UI selector Fixed attachment UI not updating properly when quick-swapping weapons in the repair bench https://files.facepunch.com/raul/1b2111b1/21_20-54-DualNudibranch.mp4
38 Days Ago
merge from main
49 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
49 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
58 Days Ago
merged from tovector3_parse_format_fix
58 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
58 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
58 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
2 Months Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs