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360 Commits over 153 Days - 0.10cph!

35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
Save and restore item positions when creating or deploying loadouts
37 Days Ago
merge from sv_god_sync_fix
37 Days Ago
Added ServerSetGod which modifies the client's god info status and networks it to the player - now that global.god can be called from the server Updated two instances of the server disabling god mode of a player to use this (eg. in the tutorial)
38 Days Ago
merge from customvitals_noise_fix
38 Days Ago
Fixed the custom vital template not having the background.tile sprite assigned, missing its texture - it now matches with the rest of our vitals
38 Days Ago
merge from sv_clientadmin_exposures
38 Days Ago
Exposed weather.load and weather.reset to be callable on the client from the server Codegen
38 Days Ago
merge from main
40 Days Ago
merge from espcanvas_autosize_clan_fix
41 Days Ago
Added autosize support for the loading and VOIP icons as well
41 Days Ago
merge from main
41 Days Ago
merge from sv_console_terminal_fix
41 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
42 Days Ago
Reverted that line
42 Days Ago
merge from sv_console_terminal_fix x3
42 Days Ago
merge from sv_console_terminal_fix
42 Days Ago
Added more guardrails
42 Days Ago
merge from sv_console_terminal_fix x2
42 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
42 Days Ago
subtracting 163933
42 Days Ago
merge from sv_console_terminal_fix
43 Days Ago
Stripped interlocked usage, more cleanup
43 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
43 Days Ago
merge from main
44 Days Ago
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS) Mild new list cleanup
44 Days Ago
merge from main
49 Days Ago
Added AudioSourceEntity tests, download timeout Improved client playback time synchronization and URL validation Polishing pass
49 Days Ago
Registration fix
49 Days Ago
Codegen, manifest
49 Days Ago
merge from main
51 Days Ago
Codegen
51 Days Ago
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51 Days Ago
Exposed more client commands to be called from the server: - admin.admintime - admin.adminlight - admin.adminreflectionmultiplier - admin.adminambientmultiplier - admin.underwater_effect - admin.underwater_cinematic - admin.underwater_scatter - admin.woundedfreecam - admin.disable_clouds - admin.adminclouds - admin.adminfog - admin.adminwind - admin.adminrain - admin.overrideOceanEnvironmentLerp - global.god
51 Days Ago
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51 Days Ago
Marked as saved to config: - espcanvas.MaxNameplates Exposed EspCanvas client commands to be called from the server: - espcanvas.NameplateAutosize - espcanvas.NameplateAutosize_Falloff - espcanvas.OverrideMaxDisplayDistance - espcanvas.DisableOcclusionChecks - espcanvas.ShowHealth - espcanvas.ColourCodeTeams - espcanvas.UseRandomTeamColours - espcanvas.ShowVoip
51 Days Ago
Fixed Paintball Gun not applying the correct colour setting on 1p/3p and overalls Before: https://files.facepunch.com/raul/2026/September/02_18-03-SurefootedBoutu.mp4 After: https://files.facepunch.com/raul/2026/September/02_17-59-FlowerySnowleopard.mp4
51 Days Ago
Finalized full implementation of the server console on Linux - behaves the same as on Windows, including overriding -logfile https://files.facepunch.com/raul/2026/September/02_11-59-CaringPeacock.mp4
52 Days Ago
Stripped out the Windows Host-specific legacy implementation and polished the VT100 console compatibility (still backward compatible with Windows Host consoles)
52 Days Ago
merge from main
53 Days Ago
merge from hackweek_parented_ddraw
53 Days Ago
Parent DDraw objects onto the player model instead of the BasePlayer object
53 Days Ago
merge from main
53 Days Ago
merge from admin_status_indicators
53 Days Ago
Added Infinite Ammo admin status indicator https://files.facepunch.com/raul/2026/August/31_19-35-AppropriateYosemitetoad.png
53 Days Ago
merge from main