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270 Commits over 123 Days - 0.09cph!

34 Days Ago
merge from hackweek_parented_ddraw
34 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
34 Days Ago
merge from main
35 Days Ago
merge from f1menu_blur_fix #2
35 Days Ago
merge from f1menu_blur_fix
35 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
35 Days Ago
merge from main
37 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
37 Days Ago
merge from main
38 Days Ago
merge from PlayerMaintainedMonuments
38 Days Ago
merge from PlayerMaintainedMonuments/powergrid
38 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
38 Days Ago
merge from ddraw_panels_fix
38 Days Ago
Fixed comment
38 Days Ago
merge from ddraw_panels_fix
38 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
38 Days Ago
merge from hackweek_sv_pie_menu
39 Days Ago
Added back inventory tab checks
39 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
40 Days Ago
merge from PlayerMaintainedMonuments/powergrid
40 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
40 Days Ago
merge from sculptures
40 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
40 Days Ago
merge from main
40 Days Ago
merge from nameplate_dialog_fix
40 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
40 Days Ago
merge from nameplate_dialog_fix
40 Days Ago
Improved performance when checking for open painting / sculpting dialogs
40 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
Updated BlurManager to use SingletonComponent instead
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
41 Days Ago
merge from hackweek_sv_pie_menu
41 Days Ago
No longer allow opening custom pie menus if the inventory is already open
41 Days Ago
merge from main
41 Days Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
41 Days Ago
merge from main
42 Days Ago
merge from hackweek_parented_ddraw
42 Days Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
42 Days Ago
merge from main
42 Days Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
42 Days Ago
merge from cui_updates
42 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
43 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
43 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
43 Days Ago
merge from main