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365 Commits over 153 Days - 0.10cph!

4 Months Ago
merge from hackweek_creativemode_ui
4 Months Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
4 Months Ago
merge from cui_multi_destroyui
4 Months Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
4 Months Ago
merge from main
4 Months Ago
merge from cui_multi_destroyui
4 Months Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
4 Months Ago
merge from main
4 Months Ago
merge from hackweek_parented_ddraw/identifiers
4 Months Ago
merge from hackweek_parented_ddraw/text_ztest
4 Months Ago
merge from main
4 Months Ago
Added windows server console history (using the up / down arrows) Added console.consolehistorysize (defaults to 200) + codegen https://files.facepunch.com/raul/1b1011b1/10_17-38-OddBovine.mp4
4 Months Ago
Stripped out ConsoleInput from the client
4 Months Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
4 Months Ago
merge from hackweek_parented_ddraw
4 Months Ago
merge from icewall_col_fix
4 Months Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
4 Months Ago
Server compile fix
4 Months Ago
Post-merge cleanup and fixes
4 Months Ago
merge from hackweek_parented_ddraw
4 Months Ago
merge from hackweek_parented_ddraw
4 Months Ago
merge from main
4 Months Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
4 Months Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
4 Months Ago
merge from admin_safezone_looting
4 Months Ago
Updated command description
4 Months Ago
merge from main
4 Months Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
4 Months Ago
merge from apartments_adminauth_bypass
4 Months Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
4 Months Ago
merge from main
4 Months Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
4 Months Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
4 Months Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
4 Months Ago
merge from culling_falsepos_improv
4 Months Ago
Compile fix
4 Months Ago
merge from demo_shotlist_fix
4 Months Ago
Fixed Demo "Shot List" and folder buttons not working
4 Months Ago
merge from cui_fadeout_fix
4 Months Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
4 Months Ago
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4 Months Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
4 Months Ago
Fixed door zfighting on Rentable Shop B
4 Months Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
4 Months Ago
Fixed missing door in Rentable Shop B when it's not rented
4 Months Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
4 Months Ago
Added clan table snapping https://files.facepunch.com/raul/1b2711b1/Unity_0EPCjGcWE7.mp4
4 Months Ago
merge from attachment_charms/ui
4 Months Ago
Fixed charm store previews not displaying the correct charms on the default weapon when holding the same item type https://files.facepunch.com/raul/1b2611b1/Unity_s3H09gzaXy.mp4
4 Months Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4