userRaulcancel

198 Commits over 61 Days - 0.14cph!

38 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
38 Days Ago
merge from main
38 Days Ago
Fixed changing charms not working when items are inside loot containers (it was auto-closing the inventory due to NeedsKeyboard) Before: https://files.facepunch.com/raul/1b2211b1/22_10-45-BeigeTurtledove.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_10-48-JollyPoodle.mp4
39 Days Ago
Fixed charms scroller not returning to the beginning when the Repair Bench panel opens (regression)
39 Days Ago
Improved selected charm icons https://files.facepunch.com/raul/1b2111b1/charm_icon.png
39 Days Ago
Mark currently selected charms as toggled in the Repair Bench UI panel and standalone charms UI selector Fixed attachment UI not updating properly when quick-swapping weapons in the repair bench https://files.facepunch.com/raul/1b2111b1/21_20-54-DualNudibranch.mp4
39 Days Ago
merge from main
50 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
50 Days Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
59 Days Ago
merged from tovector3_parse_format_fix
59 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
59 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
59 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
2 Months Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
2 Months Ago
merge from main
2 Months Ago
Fixed DDraw text spacing being affected by the predefined GUISkin font size (15 -> 5) https://files.facepunch.com/raul/1b2311b1/ddraw_text_spacing.png
2 Months Ago
Fixed DDraw text color grey tint https://files.facepunch.com/raul/1b2311b1/tint_fix.png
2 Months Ago
Removed duplicate line
2 Months Ago
Added ESPCanvas nameplate distance-based auto sizing https://files.facepunch.com/raul/1b1711b1/17_01-03-SpotlessCowbird.mp4
2 Months Ago
Fixed incomplete &/or cancelled map downloads writing empty maps to disk, causing reconnecting to break Download the map as a temporary file in the same folder then rename it once complete Additional cleanup on map download failure / cancellation Before: https://files.facepunch.com/raul/1b1611b1/16_16-43-LateGallinule.mp4 After: https://files.facepunch.com/raul/1b1611b1/16_16-52-SwelteringDunnart.mp4
3 Months Ago
merge from /main/hackweek_parented_ddraw
3 Months Ago
merge from /main/hackweek_parented_ddraw
3 Months Ago
merge from main
3 Months Ago
Server compile fix
3 Months Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
3 Months Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
3 Months Ago
Added Unity Button and InputField interactable CUI properties
3 Months Ago
Added a basic GamePhysics.Trace depth culling test for non-instanced texts https://files.facepunch.com/raul/1b1411b1/14_13-33-LooseImperialeagle.mp4
3 Months Ago
Added cube variants of the br_sphere family, CubeEntity with size lerping support https://files.facepunch.com/raul/1b1311b1/cube_vis.jpg https://files.facepunch.com/raul/1b1311b1/cubes_showcase.mp4
3 Months Ago
Updated all ddraw command help texts to match with the actually used arguments Fixed ddraw.arrow line ztest and distance fade inconsistency (would not respect command arguments) https://files.facepunch.com/raul/1b1211b1/ddraw_arrow_ztest_inconsistency_.png
3 Months Ago
Added parenting support to ddraw (assign an entityID to the command), position and rotation behave like local coordinates Backward compatible with ddraw.use_instancing false (supports all; line, arrow, sphere, capsule, text and box) https://files.facepunch.com/raul/1b1211b1/12_22-53-BiodegradableGalapagoshawk.mp4
3 Months Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
3 Months Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
3 Months Ago
Added UnityEngine.UI.Mask component support to CUI
3 Months Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
3 Months Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
3 Months Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
3 Months Ago
Renamed Pie partial class file
3 Months Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
3 Months Ago
Added custom pie menu support (baseline)
3 Months Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
3 Months Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
3 Months Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
3 Months Ago
Added advanced and basic blueprint fragment single pickup spawners
3 Months Ago
Disallow stacking onto other items if custom descriptions are different
3 Months Ago
Added ability to change Item description (works similarly to custom names and icon ID)
3 Months Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
3 Months Ago
merge from main