userRaulcancel

295 Commits over 123 Days - 0.10cph!

Yesterday
Added autosize support for the loading and VOIP icons as well
Yesterday
merge from main
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fixed row window height causing the status info not to render on Windows Host consoles
3 Days Ago
Reverted that line
3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Added more guardrails
3 Days Ago
merge from sv_console_terminal_fix x2
3 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
3 Days Ago
subtracting 163933
3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Stripped interlocked usage, more cleanup
3 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
3 Days Ago
merge from main
4 Days Ago
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS) Mild new list cleanup
5 Days Ago
merge from main
10 Days Ago
Added AudioSourceEntity tests, download timeout Improved client playback time synchronization and URL validation Polishing pass
10 Days Ago
Registration fix
10 Days Ago
Codegen, manifest
10 Days Ago
merge from main
11 Days Ago
Codegen
11 Days Ago
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11 Days Ago
Exposed more client commands to be called from the server: - admin.admintime - admin.adminlight - admin.adminreflectionmultiplier - admin.adminambientmultiplier - admin.underwater_effect - admin.underwater_cinematic - admin.underwater_scatter - admin.woundedfreecam - admin.disable_clouds - admin.adminclouds - admin.adminfog - admin.adminwind - admin.adminrain - admin.overrideOceanEnvironmentLerp - global.god
11 Days Ago
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11 Days Ago
Marked as saved to config: - espcanvas.MaxNameplates Exposed EspCanvas client commands to be called from the server: - espcanvas.NameplateAutosize - espcanvas.NameplateAutosize_Falloff - espcanvas.OverrideMaxDisplayDistance - espcanvas.DisableOcclusionChecks - espcanvas.ShowHealth - espcanvas.ColourCodeTeams - espcanvas.UseRandomTeamColours - espcanvas.ShowVoip
11 Days Ago
Fixed Paintball Gun not applying the correct colour setting on 1p/3p and overalls Before: https://files.facepunch.com/raul/2026/September/02_18-03-SurefootedBoutu.mp4 After: https://files.facepunch.com/raul/2026/September/02_17-59-FlowerySnowleopard.mp4
12 Days Ago
Finalized full implementation of the server console on Linux - behaves the same as on Windows, including overriding -logfile https://files.facepunch.com/raul/2026/September/02_11-59-CaringPeacock.mp4
12 Days Ago
Stripped out the Windows Host-specific legacy implementation and polished the VT100 console compatibility (still backward compatible with Windows Host consoles)
12 Days Ago
merge from main
13 Days Ago
merge from hackweek_parented_ddraw
13 Days Ago
Parent DDraw objects onto the player model instead of the BasePlayer object
13 Days Ago
merge from main
13 Days Ago
merge from admin_status_indicators
13 Days Ago
Added Infinite Ammo admin status indicator https://files.facepunch.com/raul/2026/August/31_19-35-AppropriateYosemitetoad.png
13 Days Ago
merge from main
13 Days Ago
merge from jukebox_snapping
13 Days Ago
Added Jukebox deployment snapping https://files.facepunch.com/raul/2026/August/31_18-30-KeyWildebeast.mp4
14 Days Ago
merge from espcanvas_autosize_clan_fix
14 Days Ago
Improved alignment of the clan text UI on the player nameplates when it's auto-sized https://files.facepunch.com/raul/2026/August/31_15-28-SatisfiedMonarch.mp4
14 Days Ago
merge from main
14 Days Ago
merge from ddraw_demo_fix
14 Days Ago
Fixed ddraw objects showing up in demos even if ddraw.hideddrawduringdemo is true Before: https://files.facepunch.com/raul/2026/August/31_13-18-FirebrickDromedary.mp4 After: https://files.facepunch.com/raul/2026/August/31_13-19-GrizzledSteer.mp4
17 Days Ago
merge from cui_draggable_anchor_fix
17 Days Ago
Fixed Draggable anchorMax setting to offsetMax
18 Days Ago
merge from paint_f1menu_fixes
18 Days Ago
Fixed paintable dialog interactions executing (drawing, zooming, panning, orbiting) when the F1 menu is open Fixed brush preview hiding the cursor while the F1 menu is open when hovering the cursor over the paintable area Applied the fix to paintings / canvases, pumpkin, sculpture and neon dialogs Before: https://files.facepunch.com/raul/2026/August/27_16-56-RingedLimpkin.mp4 After: https://files.facepunch.com/raul/2026/August/27_16-57-LawngreenSunbittern.mp4
18 Days Ago
merge from hqm_ore_random_spawner
18 Days Ago
Added ore_hqm_spawner.prefab (with doubled min/max respawn delay) Updated manifest
18 Days Ago
merge from hqm_ore_random_spawner
18 Days Ago
Added HQM ore to ore_random_spawner.prefab (weight 5)