userlamalovecancel

6,996 Commits over 2,802 Days - 0.10cph!

3 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
3 Years Ago
Merge from async_loading
3 Years Ago
Load prefabs in the background while spawning world
3 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
3 Years Ago
Experimenting with async loading things from bundles
3 Years Ago
Rename NewAssembly to Rust.FileSystem
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Remove UpdateFullFlag call from BaseVehicle.PlayerMounted and PlayerDismounted (redundant after previous changes)
3 Years Ago
Call UpdateFullFlag when adding or removing modules from a modular car as well
3 Years Ago
Call UpdateFullFlag for the vehicle when a BaseMountable is mounted or dismounted This was already the intention but BaseVehicle's PlayerMounted and PlayerDismounted are not called when restoring mounts from a save
3 Years Ago
Unparent entities which are not a part of the transfer so they don't get killed when the transfer succeeds
3 Years Ago
Don't allow mount/dismount when the entity is being transferred
3 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
3 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
3 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
3 Years Ago
Possible fix for server NRE when handling ping responses from other zones
3 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
3 Years Ago
Update manifest
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
3 Years Ago
Merge from nexus
3 Years Ago
Fix ferry stuck at dock after spawning in automatically
3 Years Ago
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3 Years Ago
Merge from nexus
3 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
3 Years Ago
Revert System.Memory to 4.5.4 because of some Unity issues Add in APIs to check and upload zone map images
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from nexus
3 Years Ago
Merge from nexus/map
3 Years Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
3 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
3 Years Ago
Merge from nexus
3 Years Ago
Subtract 71745
3 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
3 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
3 Years Ago
WIP map of the nexus in GameUI
3 Years Ago
Manifest and codegen
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Update FP.Nexus to fix IL2CPP issues
3 Years Ago
Replace System.Text.Json with Newtonsoft.Json because it's not working with Il2CPP
3 Years Ago
Zone Name -> Key
3 Years Ago
Fix wrong endpoint being used for player info Fix missing result mapping for some role deletion error codes Add result mapping for clan is full error code
3 Years Ago
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3 Years Ago
Merge from nexus