6,996 Commits over 2,802 Days - 0.10cph!
Only enable the clans UI in Rust+ dev/staging for now
Fix missing padding on the clan members list
Add elevation to modals so it looks a bit less odd with the clan background
Fix model content not being centered vertically
Show the clan member limit (if there is one)
Localization support for the clan UI
Fill in the chat channel switcher header text
Always show the chat channels even if not in a team/clan (they show a message when not in one)
Revert "Revert "Dripsy beginnings for the Hub""
This reverts commit b70d66d43b7a0ad347099fe8238fc0e2a1eb5b77.
Fix app crash
user component rewrite
StyledAvatar dripsy
Styled Avatar, NewsList and NewsItem Dripsy
Container Dripsy
Header, News, Styled Avatar, Theme colours
Notifications, more colours
Server Switcher
font families, game icon, game item
Game Item, ImageOverlay, Modal Root, NotifStatus, OnlineStatus
PageLoading, PageMessage, Separators, ServerIcon, ServerTime and Spinner
StyledButton, SafeAreaHeader styles
Async button
add dripsy gradient, player capsule and teaminterface
ChatInput and Chatline
Fix clan banner doing a weird fade every time you switch tabs (Android only?)
Fix AsyncButton missing padding
Fix GameIcon clipping the right off the edit badge
Fix PageMessage missing spacing on the left/right
Update react-native-draggable-flatlist to fix reordering devices (it's faster too!)
Fix multiple player map marker not collapsing the avatars down (style wasn't passing through)
Merge branch 'dripsy' into nexus-ui
Fix multiple player map marker not collapsing the avatars down (style wasn't passing through)
Update react-native-draggable-flatlist to fix reordering devices (it's faster too!)
Fix AsyncButton missing padding
Fix GameIcon clipping the right off the edit badge
Fix PageMessage missing spacing on the left/right
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered
Update name filtering to use FilterName, apply FilterGeneric to vending machine names
Pass player names through Steam's filter everywhere we use them
New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
Support blocking the client from connecting to specific servers listed in the manifest
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Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
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Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
Fix transfer protection not turning off immediately when a player transfers without a vehicle
Stop trying to move the ferry while it is in the transferring state
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
Wait on the loading screen until transfer protection is removed (driver loads in)
Swap the inactive driver to another player if a passenger is ready and transfer protection expires
Only disable transfer protection for helicopters when the driver loads in
Allow transferring helicopters between servers by flying them towards the island billboards (like boats)
Freeze the helicopter in the sky while it is transfer protected
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More ferry movement improvements
Smoother ferry acceleration and turning
Add a safe zone to the ferry
Automatically refresh clan info in case we missed some change events
Turn the nexus dock prefab into a monument (WIP)
Automatically spawn a nexus dock in procgen when the server is running as a nexus
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Update ferry to actually sail across the ocean to and from the matching island billboard entity
Make the island billboards look better (lit properly, blends in with fog)
Fix island billboards being clipped when far enough away
Fix server full warning never disappearing
Show a warning on the hud when approaching an island that is currently full
Don't add nexus.redirect servers to the player's server history
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
Fix connection and loading screens not refreshing server info correctly sometimes
Try loading server info for the transfer connection screen sooner
Compile fixes after merge