userlamalovecancel

2,366 Commits over 2,618 Days - 0.04cph!

1 Year Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Load monument prefabs if procgen needs to run on the client or server
1 Year Ago
Mark Rowboat_LOD2 as read/write
1 Year Ago
Fix possible NRE in ExtractReferences when updating asset scenes
1 Year Ago
Mark a bunch more meshes as read/write
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
1 Year Ago
Explicitly pull compute shaders into content.bundle
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix running in editor with use bundles off
1 Year Ago
Hopefully fix mac path issue Move logging to editor/development builds only
1 Year Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from main
1 Year Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
1 Year Ago
Missed a loading indicator
1 Year Ago
Merge from main
1 Year Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
1 Year Ago
Clean up new loading status indicators
1 Year Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
1 Year Ago
Disable read/write on a bunch of larger models that shoudln't need it
1 Year Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
1 Year Ago
Fix skin viewer not working (need to use GameManager to instantiate)
1 Year Ago
Skip MoveGameObjectToScene if the target scene is unloading (errors on disconnect)
1 Year Ago
Fix AnimationEvents.DoEffect trying to instantiate invalid prefabs
1 Year Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
1 Year Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
1 Year Ago
Delete BuildPrefabs (unused)
1 Year Ago
Merge from main
1 Year Ago
Disable using cached prefab list to build asset bundles
1 Year Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
1 Year Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
1 Year Ago
Mark divesite shipping container collision mesh as readable
1 Year Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
1 Year Ago
Merge from main
1 Year Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
1 Year Ago
NRE fixes when camera or sky are destroyed on scene unload
1 Year Ago
1 Year Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
1 Year Ago
Fix some issues running the editor using bundles instead of repo assets
1 Year Ago
Mark a bunch of collision meshes as R/W
1 Year Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
1 Year Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
1 Year Ago
Fix client+server compile
1 Year Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
1 Year Ago
Fix asset scenes never finishing loading when running as server
1 Year Ago
Remove debug file