userlamalovecancel

3,111 Commits over 2,376 Days - 0.05cph!

4 Months Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
4 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
4 Months Ago
Fix some collision meshes not being R/W
4 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
4 Months Ago
Merge from main
4 Months Ago
WIP using scenes to speed up asset warmup
4 Months Ago
Merge from main
4 Months Ago
Merge from fix_eager_cctor
4 Months Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
4 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
4 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
5 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
5 Months Ago
Remove unnecessary things related to SyncVars source generator
5 Months Ago
Enabled R/W on a few collision meshes that need it
5 Months Ago
Merge from main
5 Months Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
5 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
5 Months Ago
Fix some prefab issues from older merges
5 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
5 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
5 Months Ago
Merge from main
5 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
5 Months Ago
Merge from main
5 Months Ago
Pull hardcoded asset references from scripts too
5 Months Ago
Include fx prefabs in warmup too
5 Months Ago
Default trimmedAssetWarmup to true
5 Months Ago
Manifest
5 Months Ago
Merge from trimmed_asset_warmup
5 Months Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
5 Months Ago
Delete incomplete stadia support
5 Months Ago
Add support for overriding the Steam item name and background colors
5 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
5 Months Ago
Enable Discord functionality on Mac
5 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
5 Months Ago
Merge from steam_item_store_images
5 Months Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
5 Months Ago
Untested support for adding Steam item store images
5 Months Ago
Merge from fix_protobuf_length_prefix
5 Months Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
5 Months Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
5 Months Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
5 Months Ago
Rename menu item so it's clear that Rust+ needs it for item icons
5 Months Ago
Merge from fix_protobuf_field_0
5 Months Ago
Protos codegen after merge
5 Months Ago
Merge from main
5 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
5 Months Ago
Merge from fix_dialog_hide_chat
5 Months Ago
Don't add messages to chat UI when the chat UI is disabled
6 Months Ago
Fix chat embedded in dialogs not respecting the show chat option Hide the chat toggle button on the paint UI if chat is disabled in the options menu
6 Months Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)