userlamalovecancel

3,299 Commits over 2,680 Days - 0.05cph!

12 Months Ago
Get rid of the pooling for SteamFriend to fix game invites going to the wrong player
12 Months Ago
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
12 Months Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
12 Months Ago
Merge from httpimage_cache
12 Months Ago
Fix HttpImage not working with extensionless image URLs
1 Year Ago
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1 Year Ago
Merge from replace_parallel
1 Year Ago
Merge from main
1 Year Ago
Merge from httpimage_cache
1 Year Ago
Merge from refcounting
1 Year Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
1 Year Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
1 Year Ago
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1 Year Ago
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1 Year Ago
Update HttpImage component to cache downloaded images by url in the temp folder
1 Year Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
1 Year Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
1 Year Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Year Ago
Start and end game phase on the timeline based on when you're in a server or not
1 Year Ago
Merge from main
1 Year Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
1 Year Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
1 Year Ago
Run scene2prefab (skip hlod)
1 Year Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
1 Year Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
1 Year Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
1 Year Ago
Subtract 127690 - get rid of the custom Parallel class
1 Year Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
1 Year Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Run scene2prefab (skip HLOD)
1 Year Ago
Fix train tunnel entrances not linking up properly
1 Year Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
1 Year Ago
Run scene2prefab (skip HLOD)
1 Year Ago
Never skip checking objects for references or we'll delete things we need
1 Year Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Run scene2prefab (skip HLOD)
1 Year Ago
Merge from main
1 Year Ago
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
1 Year Ago
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
1 Year Ago
Merge from main
1 Year Ago
Merge from remove_hierarchyutil
1 Year Ago
Merge from main
1 Year Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
1 Year Ago
Fix layer of hexagon tile collider
1 Year Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
1 Year Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
1 Year Ago
Add some more null checks to BikeVehicleAudio
1 Year Ago
Fix range_terrain_slope collider missing read/write