6,996 Commits over 2,802 Days - 0.10cph!
Code review fixes
Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)
Add some missed files from gitignore nonsense
Support [Hotload.Skip] on fields
Add mutex to GameLog so we don't get weird mashups of logs
Upgrade runtime to .NET 6 preview 2
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Fix PersistentPlayer so it pools and is cached (used for blueprints)
Get rid of allocations in NetworkQueueList.Clear
Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations
Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
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Subtract the changes back to life
Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
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Merge main -> random_opt_2
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Set train icon properly + S2P
Fix favorite and history server tabs never including empty servers instead of always including them
Set the train icon on the entrance prefab again
Fix server compile error from rendertunnels
Merge workcart -> experimental
Add world.rendertunnels to export the map's tunnel texture to a file
No processing is done on this so it's not directly usable
1. It's black and white - ignore all channels except red
2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required
3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
Fix train tunnel marker icon (prefab change got stomped)
Fix train tunnels not rendering after reconnecting to a server sometimes
Merge from drone/shop (delivery fee tweaks, bug fixes)
Update train tunnel entrance marker so it's smaller and more visible