userlamalovecancel

3,482 Commits over 2,466 Days - 0.06cph!

6 Years Ago
Fix AA
6 Years Ago
Clients can connect using a server list loaded from a website
6 Years Ago
Log a warning in debug builds when clients get rate limited so we can see why
6 Years Ago
Cache local player record to disk so customisations can be changed offline
6 Years Ago
Blur toggler on fast forward button
6 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
7 Years Ago
Add an option for chromatic abberation
7 Years Ago
Fix crowd confetti NRE at end of match
7 Years Ago
Fix an exception on close, workaround GA taking too long when closing
7 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
7 Years Ago
Fix framerate independent avatar spinning
7 Years Ago
Some small changes to get IL2CPP build working
7 Years Ago
Don't show failed to connect message when it's a reconnect attempt
7 Years Ago
Allow access to customisation editor when offline, with unlock buttons disabled
7 Years Ago
Placeholder UI that shows when the game isn't connected to server
7 Years Ago
Special case for modifying the same player record instead of two different ones, give command
7 Years Ago
Gray out drop down and sliders when theyre disabled
7 Years Ago
Support disabling options on the menu so I can show that potato mode overrides a few other options
7 Years Ago
Remove test code
7 Years Ago
Disable crowd waves when streak is too low, reduce number of crowd members interacting
7 Years Ago
Fixed some issues with crowds when not 100% full
7 Years Ago
Don't delete the customisation slots and make sure all of them are included
7 Years Ago
Remove customizations that the player doesn't have when setting up the match
7 Years Ago
Fix exception when closing the game
7 Years Ago
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
7 Years Ago
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
7 Years Ago
Ignore auth/match info/ready messages when they have already been sent
7 Years Ago
Ignore all messages but auth when the client isn't logged in
7 Years Ago
Add rate limiting logic to the msg handlers
7 Years Ago
Fix the online buttons being disabled when the connection was made somewhere other than the menu
7 Years Ago
Only update the map rotation countdown when it changes
7 Years Ago
Implement daily challenge countdown
7 Years Ago
Practice AI difficulty level saves to disk
7 Years Ago
Add unmute date to proto so it actually saves
7 Years Ago
Fix cancelling auth ticket before server can verify, disable using auth tickets for bot connections
7 Years Ago
Fix connection events not triggering when manually closing the connection
7 Years Ago
Fix not being able to connect again
7 Years Ago
Don't use Time.time for auto muting to avoid possible issues with float precision
7 Years Ago
Show a different message if players can't connect because the server is full
7 Years Ago
Handle some more raknet packets so we know if the connection failed
7 Years Ago
Add ConnectionState component to boot prefab
7 Years Ago
ConnectionState component has UnityEvents for changes in connection state, and controls reconnecting
7 Years Ago
Performance class is server only
7 Years Ago
Disable theme event schedule on client, the server will control that
7 Years Ago
Added retry logic and debug logs to steam avatar loader
7 Years Ago
Muting saves to the database so you can't reconnect to avoid it
7 Years Ago
Fix bans not saving to the database
7 Years Ago
Remove some redundant database querying
7 Years Ago
Crowd members interact ("talk") with their seat neighbours
7 Years Ago
More specific index for the daily challenge scores table, save some sql I wrote to test it out