6,996 Commits over 2,802 Days - 0.10cph!
Fix some more inaccurate readouts for IO entities
WIP fixing the wire tool's measurement values
Update things that got reverted somehow
Merge platform changes from experimental branch
Don't send 403 errors to sentry, connect the staging release channel to the staging server
Fix server list exception when a server is favorited
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Cherry pick font asset changes
Add missing files
Set isReadable to false on TMP font atlases?
Remove some hidden out of bundle references to the full fonts
Fix SteamServer not being initialized
Fiddling with the bootstrap scene + TMP to get rid of font texture duplication
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
com.unity.memoryprofiler@0.2.5-preview.1
Add a setting to disable haptic feedback
Fix haptics triggering without onPress triggering
Revert ProjectSettings changes
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
Disabled texture compression on a few LUT textures
Fix compass texture clamping instead of wrapping
Run the sound and texture import analyzers
Grab the import analyzers one more (final?) time
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Re-enable monument bundle unloading
Update storage monitor to use the parent storage container
Add a build config for master
Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
Automatically refresh the server time so it doesn't stay out of sync (if it goes out of sync)
Add a hint message explaining how to edit/delete devices, add a button to remove all 'no response' devices
Don't red box in dev mode when we don't need to
Some storage monitor styling fixes
Fix possible NRE in AppIOEntity.BroadcastValueChange
Initial storage monitor implementation
Pass TC decay status through