6,996 Commits over 2,802 Days - 0.10cph!
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
Fix some redundant renders on the map
Fix the helicopter blade animation so it's not low framerate anymore
Disable automatic OTA updates (only takes effect for the next store build)
Merge branch 'release'
Ignore rate_limit and banned errors too
Just ignore all RpcError
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Skip redundant calls to turn on/off keep awake
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Automatically close connections when switching away from the app, restore them when coming back
Try catch keep awake code because apparently everything can go wrong
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Add an indicator to the settings button to show when an update is available
Checking for updates will now delete old JS bundles on Android (reduces storage use)
Try catch keep awake code because apparently everything can go wrong
Automatically close connections when switching away from the app, restore them when coming back
Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues)
Skip redundant calls to turn on/off keep awake
Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?)
Ignore not_found and message_not_sent error codes
Merge branch 'release'
Ignore rate_limit and banned errors too
Disable automatic OTA updates (only takes effect for the next store build)
Fix the helicopter blade animation so it's not low framerate anymore
Fix some redundant renders on the map
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled)
app.info fixes: was giving an NRE because the companion server was not running
Truncate server hostname for pairing notification
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Ignore not_found and message_not_sent error codes
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Add an option to keep the screen awae
Change Legal and TOS to their own pages
change external button and tweaks
views for failed to load Privacy and Terms
fix misaligned spinner on logging in for iOS
Delete the beta notice
In-app ToS and privacy policy fixes
Add an option to keep the screen awae
In-app ToS and privacy policy fixes
Remove a redundant every frame copy in LightLOD.UpdateAll
Switch ImpostorRenderer to use a NativeArray instead of a C# one
Use Shader.PropertyToID when setting shader properties
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
Add app.listenip to set the IP address the companion server should listen on (optional)
Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional)
Add app.info to display which IP addresses and ports the companion server is currently using
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Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
Show notification settings on Android
Version bump
Update items, add new icons (igniter, sprinkler, heater), run npx expo-optimize
Show notification settings on Android
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Remove the extra keyboard avoider workaround because its very broken on some phones and shrinks the view permanantly
Remove the extra keyboard avoider workaround because its very broken on some phones and shrinks the view permanantly
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
com.unity.memoryprofiler@0.2.3-preview.2
Revert "Add a metadata collector to get scene hierarchy info"
This reverts commit d88e383db50c61ea9dabf8cdbd8ed3097ec367f9.
Remove resource hierarchy stuff
Fix NRE spam when leaving a server
Return FoliageCell.batches to the pool when not needed
Use a shared empty list for FoliageCell.placements if there are no placements for the cell