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464 Commits over 1,948 Days - 0.01cph!

5 Years Ago
Always include the UI particles shader
5 Years Ago
Preload textures, shader variants
5 Years Ago
Cancel rewards if the player doesn't own the game
5 Years Ago
Switch to the package manager LWRP, remove alpha corrector stuff
5 Years Ago
Fix android
5 Years Ago
Fix build, don't throw exception in UIParticleSystem
5 Years Ago
Remove coroutine use for crowd chat animation
5 Years Ago
Fix jumper rendering
5 Years Ago
No notification for daily challenge score 0
5 Years Ago
Remove old RenderScale (perf) Maximized layout
5 Years Ago
Missed file
5 Years Ago
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest Check for game ownership, disable some functions if not owned
5 Years Ago
Require login
5 Years Ago
Fix server console input not playing nice with Windows' new console features
5 Years Ago
Update, enable other platforms
5 Years Ago
WebGL progress
5 Years Ago
Update LWRP and ASE to latest
5 Years Ago
Initial rich presence
6 Years Ago
Compressed the music a bit more
6 Years Ago
Fix simple shader AO channel barely having an effect Fix some simple shader assignments for temple B
6 Years Ago
Use static switches for some material toggles (simple shaders only) Add the simple shaders to the always included shaders list Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
6 Years Ago
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
6 Years Ago
Double tap to zoom/unzoom
6 Years Ago
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
6 Years Ago
Add Simple_Arena, Simple_Crowd, and Simple_Unit
6 Years Ago
Bring back bits of Dynamic Decals that we were still using
6 Years Ago
"Simplified" the triplanar texturing for tiles
6 Years Ago
Hijack Hidden/CubeBlur to try and fix reflection probes
6 Years Ago
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
6 Years Ago
Remove Dynamic Decals
6 Years Ago
Some shader stripping
6 Years Ago
Move LWRP to Packages folder, hopefully Unity doesn't delete it Deleted LWRP documentation cause plastic got confused by it
6 Years Ago
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
6 Years Ago
Alpha corrector changes, fix NRE when offline + saving player record
6 Years Ago
Always include the EdgeDraw shader too
6 Years Ago
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
6 Years Ago
Fix window size always resetting when in windowed mode
6 Years Ago
Disable graphics jobs (crashes in standalone builds)
6 Years Ago
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
6 Years Ago
Bumped up some texture settings
6 Years Ago
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
6 Years Ago
Specular working
6 Years Ago
Some progress
6 Years Ago
Disable post processing everywhere when we don't want it on
6 Years Ago
Don't use PBR shader for arena and tiles
6 Years Ago
Scaled down that huge texture
6 Years Ago
More textures, did sounds too
6 Years Ago
Fix shader assignments, disable shader swapper in editor
6 Years Ago
Add an option to disable crowds
6 Years Ago
Render the menu avatar manually instead, seems to do better