464 Commits over 1,948 Days - 0.01cph!
Always include the UI particles shader
Preload textures, shader variants
Cancel rewards if the player doesn't own the game
Switch to the package manager LWRP, remove alpha corrector stuff
Fix build, don't throw exception in UIParticleSystem
Remove coroutine use for crowd chat animation
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Update LWRP and ASE to latest
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
"Simplified" the triplanar texturing for tiles
Hijack Hidden/CubeBlur to try and fix reflection probes
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record
Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
Fix window size always resetting when in windowed mode
Disable graphics jobs (crashes in standalone builds)
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
Bumped up some texture settings
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
Disable post processing everywhere when we don't want it on
Don't use PBR shader for arena and tiles
Scaled down that huge texture
More textures, did sounds too
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better