userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

2 Years Ago
Add global.asyncLoadingPreset convar which saves (0 = off/default, 1 = partial, 2 = full) Partial will enable async asset loading but keep 'Asset Warmup' on the loading screen Full will enable async asset loading but run 'Asset Warmup' hidden in the background Changes will only take effect when restarting the game
2 Years Ago
Change default text for options selectors from "XX XXXXXDDF FFE EFF FEE F" to "UNKNOWN" Fix ghost "OFF" behind "ON" text on options toggles
2 Years Ago
Fix exception when spawning world finds an unknown prefab ID (logs a warning) Change World.SpawnAsync to log and skip unknown prefab IDs like the non-async one
2 Years Ago
Always run asset warmup in the background if warmupConcurrency is > 1 However, if asyncWarmup is disabled then the loading screen will wait for it to complete
2 Years Ago
Error out of World.SpawnAsync if StringPool.Get couldn't find the asset path for the prefab Fixes getting stuck on "spawning world" when async loading is enabled and there's some mismatch between server and client Non-async version would error out as well in this case
2 Years Ago
Merge from nexus
2 Years Ago
Show estimated arrival times for ferries on a sign at the ferry dock
2 Years Ago
Merge from nexus
2 Years Ago
Fix server compile
2 Years Ago
Merge from main
2 Years Ago
Set the default clan logo to nothing instead of the FP logo
2 Years Ago
Allow stamping the clan logo onto signs in the paint UI Fix clan async callbacks being called before clan info was updated
2 Years Ago
Make the clan table an entity so we can press E on it to open the clan UI
2 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
2 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
2 Years Ago
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2 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
2 Years Ago
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2 Years Ago
Missing \
2 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
2 Years Ago
More path fixes
2 Years Ago
Fix path
2 Years Ago
Fixes for IP detection and rcon password
2 Years Ago
Update build.yml
2 Years Ago
Update build.yml
2 Years Ago
Update build.yml
2 Years Ago
Trying out github actions to build this
2 Years Ago
Port over some fixes from the volumes branch
2 Years Ago
Fixes for Rust+ etc
2 Years Ago
Fix bug in ferry pathfinding code
2 Years Ago
Fix pathfinding bugs
2 Years Ago
Merge from nexus
2 Years Ago
Update CraggyIsland_Nexus to fix NREs on load (had references to old rocks)
2 Years Ago
Merge from news_fixes
2 Years Ago
Fix images not adjusting their height to remove large gaps after images
2 Years Ago
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match) Pull the header image from the Rust blog instead of showing the same image twice at the top
2 Years Ago
Fix links not parsing in heading etc Make links actually clickable instead of just embedding the URL in the text (which can't even be copied) Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Stop moving/rotating the ferry if it reached its target position
2 Years Ago
Merge from main
2 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
2 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
2 Years Ago
Randomize creep speed/health, highlight the button that is active
2 Years Ago
Prevent building if it would block the path to the objective
2 Years Ago
Add a no build zone entity to block building in the spawn and objective areas (without blocking pathfinding)
2 Years Ago
Spawner and objective entities, more functional map
2 Years Ago
Hammer placeable entity to block areas off from pathfinding
2 Years Ago
Scale fire down even more, disable base on undead tower, spawnable towers for other races, allow chooisng which tower to spawn on the hud
2 Years Ago
Particle position fixes, rotate elf tower to face camera