userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

2 Years Ago
Don't queue up layouts for elements that are not in loaded scenes
2 Years Ago
2 Years Ago
Action panel state swapping Add a panel for inspecting built towers by clicking on them
2 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
2 Years Ago
Downgrades to work nicely in Unity
2 Years Ago
Downgrade pretty much everything to play nicely with Unity
2 Years Ago
Merge from nexus
2 Years Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
2 Years Ago
Update dependencies to align with what we have in Rust
2 Years Ago
Update dependency
2 Years Ago
Merge from main
2 Years Ago
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
2 Years Ago
Add a button to clear filters to the server browser Tweaks to server browser UI design
2 Years Ago
Merge from main
2 Years Ago
Fix min height on scroll views
2 Years Ago
Update player screen with new scroll views
2 Years Ago
Update options menu so things use dropdowns instead of the left/right buttons to scroll through Update Facepunch.Flexbox with latest fixes/improvements
2 Years Ago
Add a scrollbox prefab Add a sample of auto sized flex scroll views
2 Years Ago
2 Years Ago
Count basis when measuring the main axis
2 Years Ago
Add support for flex basis
2 Years Ago
Support rotation in flex transition
2 Years Ago
Fix gap calculation off by 1
2 Years Ago
Exclude space used by gap when calculating percent unit values on the main axis
2 Years Ago
Merge from server_browser_ui
2 Years Ago
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse) Increase the sensitivity for panning in the painting UI Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
2 Years Ago
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
2 Years Ago
Fix extra gap between server tags caused by empty tag groups
2 Years Ago
Update tag search behavior to find servers with all of the selected tags instead of any of them Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
2 Years Ago
Fix gradient blocking clicks above the refresh button
2 Years Ago
Add server tags for different regions More UI work to make things look nicer
2 Years Ago
Add Facepunch.Flexbox WIP server browser UI tweaks to make filtering servers nicer
2 Years Ago
2 Years Ago
2 Years Ago
Fix some issues with switching to/from play mode Fix percent units not taking element scale into consideration
2 Years Ago
Fix align items stretch sizing elements larger/smaller than the container when the element is scaled
2 Years Ago
Don't show warning that a FlexElement isn't marked as absolute if the element is the root object of a prefab
2 Years Ago
Fix broken implicit autosizing for non-absolute elementsin prefabs
2 Years Ago
Fix broken padding behavior Add a scene to test all layout combos with padding
2 Years Ago
More editor mode improvements
2 Years Ago
Namespace everything, support layout in editor mode without FlexLayoutManager
2 Years Ago
Make FlexTransition nicer to use
2 Years Ago
Sample menu sidebar
2 Years Ago
Remove redundant fields from transition definitions Fix a padding bug
2 Years Ago
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2 Years Ago
Progress on supporting percent units for min/max element sizes Fix a scale bug not related to percent units Fix auto sizing not working anymore Fix another scaling bug with scaling when the element grows/shrinks Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason Merge branch 'percent-unit' Replace RectOffset with struct that uses floats instead Add a generic transition component for animating UIs
2 Years Ago
Fix another scaling bug with scaling when the element grows/shrinks Cache parameters from child elements when calculating sizing so we avoid repeated work for no reason
2 Years Ago
Fix auto sizing not working anymore