6,973 Commits over 2,741 Days - 0.11cph!
Add env.cloudrotation convar
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Disable official server check
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Collect playerstats batches into db table
Stats submission API, lock down the playerinfo APIs to official servers only
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
Close the report dialog when escape is pressed
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Ignore the reported player's steamid (no self-associations)
Open the connection first...
Parse the EF connection string to get the SQL connection string out
Add an API to collect player associations and stick them in a queue
Dump player associations from the queue into the DB
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Fix missing dispose of the player state database
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Fix label disappearing from item info panels at some window sizes
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Fix protobuf codegen for doubles
Attaching PlayerState to the BasePlayer
Add PlayerState persistence table
Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
Show some helpful messages when a notification fails to send
Loosen up the map panning, tighten the overpanning clamping
Fix some ServerHeader image weirdness
Fix jumpToPlayer warning when switching servers
Add lerpAngle to lerp rotation of cargoship and CH47 markers
Proper lerp (and it's reusable)
Use correct background color for map, fix lerping triggering on map load
Send map image background color with the map image
Almost working map marker lerping
Fix motd showing when you kill a sleeper