userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

1 Year Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
1 Year Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
1 Year Ago
Fixed Lua error in menubar.lua Allow NOCLIP movetype movement while in spectator mode
1 Year Ago
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error Minor clean ups Added Impact_GMOD effect that supports usage of IMPACT_ flags garrysmod-requests/issues/2272 Prevent creating render target with names of non RT textures Prevents crashing. Also prevent other potential crash cases on RT creation failure. Added str=util.GetAnimEventNameByID(num) (sv only) Fixed bugs when entering a vehicle while dismounting a ladder Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes Port RPG behavior from HL2 - prevent NPC from killing themselves with it
1 Year Ago
Prevent crashes with ragdolls (especially when created too early) ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies This allows ragdolls to have their physics clientside only without being first precached on the server Fix game_text text being cut off on screen
1 Year Ago
█▊▋▅ ▊▇▋▅▄▅▄ ▄▇ ▅█▌▅.▊▍▆▅█▋▉▆▅▋ !▋▌▅▆▅ ▄▅▊▉▄▋▆▇ ▋▋ ▅▌▇█▇▊▇▊▉▋ ▌▄▅▍ ▌▅▌█▊▍▆▍ ▍▍▍▆ █▍▌ ▇█▊██ ▆▍▅ ▋▌▄█▆▉█ ▆▄▄▋▊ ▌▍▋▊▌ █▆▍ █▉▄▅▇ ▌▆▆▅ ▉▊▊▍▄▅▉ ▉█ ▄▇ █▊▌▆▋ ▆▍█▋▍▉▄▄▍ ▊▅▋▌▅▇ ▇▅▅█▇▄▋ ▌▋ ▅▅█▇▍█▌ ▊▌█▄▍ ▌▉▅▄▊▊▍▇ ▍▌ ▊▇▊ ▍▇▉█▌ ▋▉. ▄▊▉▌▅ ▊▅▉▌ /█ ▌█▄█▉▊▍█▊ █▋ █▌▇█ ▄▋▍▅▆▆ ▄▊ ▉▌▅ ▍▇▌▄▉██ █▍▅▇▆ █▊ ▊▄▅▇ ▌▉▌▆ █▄ ▍▅▇▊. ▆▌▌█ ▊▇▊▊▉▊ ▌▆▄██▆▋▉ ▉█▊▆▌ ▇▋▆▇ ▊▌ ▌▅▇▅▌▅▄▇▌▉ ▄▍ ▄█ ▉.
1 Year Ago
Fix linux compile
1 Year Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
1 Year Ago
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1 Year Ago
use the other MIN()
1 Year Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
1 Year Ago
Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
1 Year Ago
Fixed AI node related crashes, probably
1 Year Ago
Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably
1 Year Ago
Disable workshop stats for now
1 Year Ago
Disable workshop stats for now
1 Year Ago
Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Bump "insane reference count" threshold 10x
1 Year Ago
Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
1 Year Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Fixed crash when try to push a NULL ITexture Fixed a crash when failing to create a fish entity Fixed a crash when failing to create child ents for point_spotlight Fixed crashes when failing to create entities for fire entity Fixed Gravity Gun leaking material reference count Fix crashes with deleting ai_network entity Entity translation for scripted_sequence Disable auth checking for LAN only servers Prevents being stuck on "Authenticating with Steam" forever Fake addon subscription time Because Steam doesn't give us this info when polling random items, even if they are subscribed to. Subscription time will now mimic mount order as set in Steam. Bump "insane reference count" threshold 10x
1 Year Ago
Don't explode props on touch if caught by physgun (explosive barrel) I think this might just be the problem with npc_satchel
1 Year Ago
Don't explode props on touch if caught by physgun (explosive barrel) Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel
1 Year Ago
Try a blind fix for npc_satchel crash
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
▊▇▌▉▍█.▅▉▉▄/▆▆▌▋▄▇▆▄▋▇▌▊█▊▄ ▋▋▇█▋▋▌▋/▆▍▄▄▄█▋▇▆ ▌▄▉▆▆▋▆▋▌▉ ▇▊▍▄ ▌▅▉▅ ▊▌▄▋▆▇▉ ▊▌▍▆▅▉.▄▄▉▌* █▅▋█▄▄▋▍ ▆▉▄▆▍▅▍█▆▄█ ▆▄▌ ▆▋▊▌▆ █▊▄ ▇▊█▅ █▄▌▊▉▋▇▋ ▍▌█▇▍▌▇▋▆▍ ▊▇▋▊▌▍▌ ▆▋▆▇▅▅█▋▋ .▋▌▊ ▉█▊▌▇ ▌▇▇▆▍█▅.▍▋▇▄▅█▋▅▌▌▇▄▄█▌▊▄▊ ▅▄█▄▊█ ▍██▌▉▊▉▆▆ ▅▇█ ▌█▉▆ ▍▊▋▋ ▅▊ ▋▌▄▊ ▆▊▋▇▊▌▄▍▄ ▋▄▍▊ ▆▇▅ ▋▍▅█▌▉ ▄▍▅▌▇ ▍▇▇▊▊▋▌ ▇▌█▌█▉▇ ▌▇▌▆▄▄█▇ ▍▌▌▋, ▊▌▊ ▊▌▆ ▌█▄ ▊▋▄█. ▅▌▌█ ▊▌▉▊▄▄▆▅▋▄ ▋▌▊▇█▌▌▅▍ ▊▅ ▊▊▉▄▆▆ ▊▌▋ ▌▆▊▌▇▄ ▇▅▉▌█ *.█▅ ▆▄▉█ ▆▆▅▉ ▍▌▅▆▍▆▍, ▉▌▋▉▇ ▍▆▉_▆▋▄▇▉▋▊_▅▆▊▉ ▇██ ▋▍▇ ▊▆▌█ █▉ ▇▌█▉ ▊▄▍▅ ▅▍▉ ▆▋▆ ▌▊▋▇▊▍▉█▌ █▄▅▋ ▅▋▋▇▅▌▅▊▉▅▆ ▍▄▆▉██▍▅ ▄▋▉▍ █▉▋█▍ ▍▍▍█ ▉▇▋█ █▊██ ▉▉▇▉ ▉▇▉▊▄▄ ██▌▄ ▍▊ ▋▆▋▇ ▇▅▋▊▅▋▇▋█ ▅▄▋█▋█ ▆▅▇▍▆▆▋▍ ▌▉█ ▉█▇▅ ▊▅▌▅▅▇, ▋▋█▋▍▋▆▍▄ ▊▄▅▊▋ █▇▇▉▄▉ ▆▍▄▊▅▍█▇█ ▌▍▇▊▄ ██ ▍▆▆█ ▉▍▌▌ ██▌▉▊▆ ▋▆▄▉▅▌ ▊▋▉▄▇▌█▅▋▋▉.▉▆▍ █▅▇▊▍ ▆▄▆▅▋▄ ▍▊▅▄▊▆ ▄▍▊▌▅▊▅ ▄▋█▋ ▅▋▌▆▆▊ ▌▊▍█▉▌ ▌█▊▌▍█▅▇▄_▄█▉▊▊▅ ▆█▅▉ !▆▋▆▄█▍ ▌▊▍▇▇▋ ▌▉▄▌▇ ▉▌▆▊ ▉▅ ▊▄▇▇▉▊█▊, ▆▋▌▆▅ ▉▇▅ ▌▅▌▅▄▊▇ ▉▍▊▋ ▌▊▊▍▌▋▉ ▉▄▅▉▆▍ ! █▊▅ ▍▄▆▌▇▄▇▍ ▄▌▇▅ ▄▊▋▇▍▌▊▍▊▌▍▉▉ ! ▍▆▄ ▆▌▌▋▇█▇▉ ▊▋█▌ ▇▊▌▄▇█▉ ▇▇▆▇▅▌ ▋▉▅▄ ▋▇█▋ .▆▊▅ ▄▊▌▉▆ ! ▆▊▅▇▌ ▉▍▍ ▍▅▅▇ ▌▋▄▉▊▌▉▌▅ █▍▇▄▄▄▍▊▍ ! ▋▊▍▄▅▉▅▋▍ ▆▊▆▅▉▆▄▌▉▊ ▊▇▋ ▆▊▅.▋▋▌▆▋█▍▆▍█▉█ ! ▌▊▉█▍▍▇▆ ▍▇▇▅▄▆▉▇ ▄▊▍▇ ▆▍█▌▇█ ▅▋▊▍▆ ▅▋▊▄▍▄▅ !█▌▍ █▅█ ▇▊▆█▍▉ ▆▆ █▅▅▌ ▆▋▅█▋▊ ▉▍▄▆██ ▆▊▇▍▅▅▇▌▌ !▍█▊▆▊▌▅▋▍.__▊▉ █▅▊▇▍▄▄▇▌▆▇ ▄▆▌ ▆▆▆▆▅▆ ▌▇▄▆ ▆▉▆▅▋█▅▅ ▉▌▍▄▍ ▍▍▅▅▄▄▊ ▊▇▇▇█▉▌█ ▌▇▋▅▅ █▄ █▌▍▉▇▄▅█▇ ▌▅▆▇▇ ▍▅▋▇█▉▌▅ !▌▊▆▊▊▇ ▆▅▌▌█▌█▆▆ █▊▉▉▌▄▉▇ ▆▉▅ ▌▆▍▌▋▍ ▅▇▄▆▇▋▇ ▌▆▆▍ ▆▌█ ▍▊ ▌▇▊▌▍▄▅ ▆▆▍ ▅▉ █▍▅▄▅▉ ▊▄▆▍ !▅▍▆▋▉▋▉▅ █▄▅▅▇▊▅ ▍▍▅▆▋▍ █▉▋▇▇▅▍▅/▇▋▌█▍▆▊▉▆█▇ ▋▅█▄█▇ ▉█▌▅▉▉▌ ▉▍▋▇█▇▆▉▉ ▍▅▆▇ ▋███▇ ▋▊▌▄ ▋▍▉▇▍▋ ▊▅▍▋▆▍▍ ▍█▇▅▌ ▆▌ ▅▆▆▋▅▊.▅▍▇▋▋▌▄█▅▋▌▅██▌█▄▇▄▇▌█ !▍▅▆ ▌█▍▌▉▊▋ !▆▇▊▊▋ ▅▄█▍█▋▋ ▉▍ █▌ ▍▊▆▍ ▋▋▋▊_▄▆▉▍▇▄▉▊▄▄ !▍▄▌ ▅▋▌▇▊▇▇ ▋▆▉▇▇ ▊▄▅▇ ▋▄█▉▍▊▉ ▊▄▄▌▌▅▊▉▍ █▍▋ ▍▇▉▅▇▇ ▍▋ ▊▆▉ ▋▄ ▇ ▆▇▍▉█▌▉▆ ▆▆▉█ !▉▉▉▄▇ ▍▊ ▆▆▍▆▍▄▅ ▄▌▌█ ▉▇▌█▌▇▉█▍▅▆▋.__▅▆ !▉▌▌ ▇▅▉▌▊▄▋▅ ▆▄▄█ ▆▌▊▇▋▋▆▊ ▅▋▆_▉▌▍▉▍█ !▌▍█▅▇ "▊▊▇" ▉▌ ▆▅▆▉▆█▍ ▋▇▊█▇█▆ ▆▋▊▍ ▍▍▋▉▋▋█▅▉▇ ▌▅▍▄ ▆▌▍█▌▅▄ ▄▍▆▅▇ ▍██▅▌▊▄ ▋▇▉▅▋▇▉ ▄▅ ▍▊▌▅▋█▅▉▇▌▌█, ▌▍▄▉ ▇█ ▋▄▊██▆▅▅ !▋▋▋ ▆▄▇▄▍▅▆▇ ▍▊▉▇ ▍▌▄▋▉▍ █▉ ▊▇▍▋_▄██▅▊▄▉▊█▌▅▋▉█▍ !▋▋▅ █▋▅▋▋▊█ █▉▆▇ ▆▄▌▄▉.▄█▋▅▋▌▄▌▍▄▊▆▆▅▍▊▋▉▍▅▊▆ !▋▋▋▅▉ ▇▇▅▋ ▆▊▄▇█ ▄▊█▉▋▆▌▊▍ ▅▅█ ▆▊█▉ ▌▌▌▋▊▍█▉▇▊▉ ▋▆▇▉▆▋ ! █▊▅ ▅██▇█▄▌▉ ▍▄ ▅▋▋▆ █▋▅▉▌ ▄▅▌▅ ▄▋▅ █▉▊▍ ▋▋▍▇█ !██▉ ▇▊▅▌▉▇▉ ▋▍▍▍▋ ▄▅ ▊▉▍▆▇ !▇▊▆▊▆ ▍▄▇█▋█▌▍ ▇▉ ▆▆ ▍▆▇▋ ▉▍▅█▉▌▍▉ ▄█▇▆▄▄▍ !▅▍▌▍▉ ▄▅▍▉▅▄█ █▍█▉ ▊▍▉▌▊.▅▅▊▄▅▋ ▇▇▄▊▍ ▆▊▄▆ ▅▆ ▋▋█▄▉▆ ▉▇█▊▉▌ ▋▆▉▆ !▆▍▋▅ ▍█▆▋▊▉ ▉▄▆ ▌▌▆█▇ ▅▋█▊▉ ▍▄▋▊▅▌▉ ▇▇▇▄▇▅█▍▇▇ ▉▊▇▄▊ █▅▊▋ ▇▇ ▇▄▋▌▊█ !▌▄▆▋▅▍▅ ▅▆▋▆█▋▌ ▉▍▌▆ ▋▆█▆▊▉▄ ▇▉ ▅▄▆▊▅▊▊▉▌▅ ▉▇▋▆▍█ !▋▍▆▄▉▌▇▆ █▄█▍▊█▊▋ ▋█▍▅ ▄▅▄▋.▄▆▊▌▆▍▍▍▉▌ !▌▊▌▇▍ ▆▊▍▅▄▆▊ ▍▇▉▌▉▇▇ ▋█▊▍ █▍▆▆▉▍▉▅█ █▌▊▄▌██▊▉ !▄▄▍█▇ ▇▆▆█▇▊▊ ▌▇▆▊ ▇▇▋▄▄:▄▉▍▋▆▅ !▋█▍ ▅▍▊▆█▊▍▄▉ ▍▍▆█▆█ ▌▊█▇ ▇▉▅▊▊:█▍█▍▊▄▅▉▌▉▅▊▄▉▍▊▋▇ ! ▋▋▅ ▌▉▆▉▍▊▊▇ ▄▇▄▆ ▄▋█▅▄▇▉▋██▍ ▄▌▌▄█▋▊▆▇ ▍█▊█▅█▋█▉▅▋ !▅▅█▍ ▋▉█▊ (▍▆▍▋█▊▅▋▅▊▆) ▊█▅▊▇▉▅▄ ▍▊▊▄▆▇ ▊▌▍▇▌▆▌▆▍ !▆▅▍▋▆▌▍▋ ▊▋▆█▇▍▉▄ █▊▉█▄▇▅ !▋▇ ▋▋▆ ▇▆▇ ▇▇ █▍▉▇ ▋▍▆▍▍▍▇ ▍▌▇▌█▇█ ▊▇▋▍▌▍▆▇ █▄▋ ▇▇█▍▄▌▄▍ ▊▋▊▇█ "▄█▌ ▋▉█▍ ▌▍▌▋▄▊█▄▉ ▅▇▉ ▅▆▉▉▌▄" ▋█▌█▊▋▄▍ !▆▌█ ▅▉ ▌▄▄ ▍█▉▋▌ ██▍▇▉▇▅ ▅▆▉▌▍▊ ▋▄ ▅▇▇-▅▊
1 Year Ago
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1 Year Ago
▅█▋▍▉ "▌▌▄ ▅▌▄▍ ▋▆▍█▍▅▊▆█ ▍▍▊ ▋▌▆█▊▇" ▊▄▉▅▌▌▉▍ !▍▄▄ █▅ ▊▍▊ ▆▊▍▇█ ▆▅▄▇▅█▅ ▆▋▊▇█▋ ▆▍ ▇▊▇-▄▌
1 Year Ago
▉▉▊▇▆▆▉.▉▋▋▌▉▋▊ ▌▉▊▆▊▄ ▄▅█ ▉█▍▊▊▌▍ ▉▆▇▄▌ ▋▅▍█ ▇▋▊█ ▇█ ▍▆▊▊▍▅▌ ▍█▋▇ ▅▄▌▇▉▌▋ ▌▆▉▆▊▌▄█ ▋▌ ▆▇▇▋▅ ▅█▊▄ ▍▌▌▋▆▌▆ █▊▄▄▄▋▌▌▉ ▅▌▋▉▌▊ █▇▄▋▅█ ▉▍▌█▊▉ ▍▌▄▉ ▆▇▇▇▇█▊, ▋▉▉█▆▍▆ ▊▄▆ ▆██▊▉▋▌▍▊ ▅▊█▅ ▌▄▉▊▊▇ ! ▆█▆▄▋▆▆▉ ▍▇▄▊▋▉▇▊ █▉▌▊ ▊██▋▆▄ ▇▇▊█▊ ▇▊▆▌▋▄▇ !▋█▇ ▅▍▉ ▊▉▌▌▌▅ ▉▍ ▌▍▋▋ ▄█▋▊▍▍ ▍█▋▊▍█ ▋▊▊▄▌█▆█▉ ▌▅▋▆██ █▌▊▉▊▉▄▊▉ ▊▄██▆▉▌▍▉▇ ▄▅ ▉▉▅▇▋▆▆.▆▇▍▇███ ▉▄▅▇▍ !▋▍▅█▋▍▌▅▍.__▄▅ ▆▍█▆▍▇▉▅▍▆▋ █▅▊ ▊▍▄▌▍▌ ▌▅▇▇ ▆█▅▇█▌▄▆ ▆▆▋█▄ ▅█▆█▍█▊ ▍▉▍▋▅▍▌▇ ▄▅▆▄▉ ▄▄ ▉▆▆▋▄▅█▆▍ ▌▆▍▌▇ ▊▇▍▋▊▇▊█ !▇▆█▄▋▆ ▄▍▋▌▄▄▍▄▆ ▆▇▉▉▇▄▍▌ ▄▍▍ █▌▇▇▍▋ █▄▌▍▇▄█ ▆▅▍▅ █▍▌ █▉ ▄▊▇▅▌▇▇ ▇▇▇ ▅▋ ▋▅▉█▍▆ ▊▌▅▆ !▍▇▄▆▅▄▌█ ▅▅▉▌▋▊▍ ▋▌▄▊█▊ ▍▍▊█▄█▊▉/▊▅▉█▌▋▄▄▉▅▇ ▉▍▅▍▅▍ █▌▉▅█▉▅ ▋▊▍█▇▌▅▊▅ ▍▉▍▍ █▍▍▌▋ ▇▍▇▌ ▊▌▍▉█▊ ▉▅█▅▉▇▋ ▅▌▊▊▋ ▄▊ █▄▉▄▅▉.█▍▊▇▅▊▌▌▍▅█▌▇▉▄▍▉▇▇▊▊▋ !▅▆▄ ▉▌▊█▊▆▍ !▇▌▅▊▉ ▄▄▌▉▍▅▊ ▅▌ ▇▉ ▉▉▉▅ ▊▉▌▋_▋█▇▉▌▅▇▇▍▉ !▉█▇ █▇█▇█▄▋ ▉█▄▆▆ ▇▅▍▄ ▄▆▋▄█▌▅ ▋▉▄█▉▌▋▉▆ ▍▅▅ ▅▄▌▅▉▄ ▅▇ ▇▄▇ █▄ █ ▆▌▇▌█▍▊▆ ▋▌█▊ !▆▋▋█▍ ▇▅ ▍▋▄▆▅▅▍ ▆▉▋▊ ▅▊▇▄▉▌▆██▅█▌.__▇▄ !▋▍▌ █▊▌▅▄▆▄▋ ▆▊▅▊ ▉▊▅█▄▊▋▆ ▅▅▌_▆▉▌▄█▌ !▊▆█▆▄ "▌▍▍" █▅ ▇▇▇▆▆▅▋ ▍▉▇▇▆▇▍ ▋▊▆▋ ▊▊▅▆▉▌▊█▋█ █▌▆▉ ▊▉█▌▌▍▊ ▅▋▍▉▄ ▉▇▌███▉ ▅▆▌▍▅▋▉ ▊▋ ▇▆▉▊▅▋▊▋▉▌▌▇, ▅▉▌▆ ▋█ ▆▆▉▇▄▍▇▄ !▇▋▊ ▇▄▆▆▌▋▉▇ ▌▍▋▋ ▄▍▉▊▅▍ ▊▄ ▊▇▇▆_▇▅▄▆▉▇▅█▍▅▆▌▉▄▇ !▋▆▌ ▌▉▉█▉██ ▇▅▅▊ ▊▍▍▋▄.▌▊▋▆▌▉▌▆▌▍▊▋▅▄▊▌▋▋█▋▊▍ !▊▊▌▆▅ ▍▋▇▆ ▆▄█▅▊ ▄▄▄▇▋▆▊▊▋ ▊▅▄ █▋▌▆ ▉▍▇▍▍▅█▉▇▌▉ █▊█▋▊▍ ! ▍▌▋ ▋▅▄▇▆▄▌▆ ▄▅ ▉▍█▄ ▋▄▅▆▊ ▌▊█▍ ▍▋▅ ▍▆▌█ ▅█▍▄█ !█▍▍ ▋▍▆▅█▆▆ ▉▄▊▋▊ ▉▊ ▆▍▅▆▅ !▄▊▄▅▊ ▇▊▍▄▄█▉▆ ▅▅ █▋ ▊█▍▊ ▊▆▅▆▉▆▍█ ▅▍▍▆▆▌▇ !▋▋▊▌▌ ▆▅█▊▅█▉ ▇▆▉▇ ▋▇███.▌▍▄▅▊▉ ▍▅█▇▄ ▆▌▋▄ ▍▉ ▄██▋▉▄ ▅▊▉▆▊▊ ▅▍▌█ ▌▌▋ ▉▋▆▋'▆'▇▅▌█ ▆▉██▇▆▆ ▄▍▊▇▌ ▍█▅▇▆▉ ▇█▆ ▌▍▍▆█▌▌▊ ▆██▅▋ ▇▍▋▆▆ ▍▊▋█ !▆█▌▊ ▆▅█▄▋▋ █▆█ ▊▉▆▍▇ █▇▋▆▍ ▋▆▄▅▊▄▆ ▇▋█▇▋█▇▋▉▋ ▆▆▊▊▋ █▍▇▅ ▄▇ ▉▆▇▋▍▉ !▅█▅▍▋▍▉ █▊▋▅▌▄▌ ▅▌▊▅ █▉▆▍▋▅▋ █▄ ▍▌▉▄▉▋▍▅▇▇ ▋█▆▅▆▄ !▋▋█▄▅▅▊▉ ▆▆█▆▆▊▄▆ ▇▍▊▊ ▅▋▉▅.▅▊▌▉▍▊▆▇▄▍ !▄█▆▇▌ ▋▅▍▌▆▇▊ ▍▊▇▉▅▇▉ ▊▌▍▅ ▇▍█▇▅▉▉▄▄ ▆▆▊▉▍▍▄▌█ ▆▍▇▌█ ▋ ▆▆█▉▌ ▋█▄▄ ▆▍█_█▇▍▇▆▅▆█▊▍ !▋▉▅▇▊ ▅▊▄▌▉█▋ ▅▍▅▄ ▅▆▋▅▊:▇▄▉▊█▉ !▌▊▅ ▉▄▄▆▉▍▇▉▅ ▇█▍█▇▍ ▊▆▄▆ ▅▄▍▊█:▆▇█▊▋▆▉▋█▊▄█▋▌█▆▊▊ ! ▅█▋ ▋▍▋▊▍▅█▊ ▉▅▉▇ ▉▄▅█▋▌▌▋▋█▋ ▇█▌█▊▄█▇▌ ▆▋▉█▋▍▋▄▅▅▍ !██▅▆ ▌▆▋▍ (▋▆▊▄▆▅▇▅▄▊▌) ▊▄▋▋▄▋█▊ ▊▋▄▌▊▊ ▉▇▍▇▊▊▇▆▉ ▊▉▉▋▇▇█▌ ▊▇▆█▌▊▊▅█▇▊▅.▅ !▊█▄▇▊▌█▌ █▄█▇█▅▆█ ▍▅▇▆▍█▉ ▇▅▊▊▆ ▆▅ ▇▋▄▇▍▄█▇ ▊▉▍▄ ▆▇ ▋▅█▉█▊▉▅▆▍▆▆▍▋▆▍▅▆▊▆▊▋▇▅▆ ▅▍▉▉ ▌▆▌ ▅▅▉ ▄▆▅▋▉▊▅█ ▅▅▊▅▋▅ ▊▇▊ █▍▊▄▌▆▇▆▊▍->▊█▊▇▅▋ ▅▆▋ ▄█▄▊▉▇ ▅▍▉▍ ▆█▌█ ▉█ ▆▉▉ ▆▍ ▌█▍▋▉▄ █▌▉█▊ ▍▌▇▆▇▆▅▊▊ "▇▋▇█ █▋▍▄▌▍▆" / "▊▍▋▆▍▄" ▍▍▆▋▅▄▉ ▊▉▍ ▅▇▄▍▇▌ ▊▊▄▅█ ▆▋▅▇▍▊▅▍▍▅ ▄▆▇▇ ▅▇▌▅▋▋▌▍▋/▋▋▋▍/▌▋▇▅ !▅▋ ▊▊▆ ▅▇▆ █▇ ▊▉▌▅ ▄▋▉▆█▋█ ▇█▊▆▍▇▊ ▅▊▇▆▉▄▌▉ ▊▋▍ ▆▉▍▆▇▆█▍
1 Year Ago
█▍▆▌▇ █▊▉▉▄▇▄▇▊ "█▇▌▄ ▉▆▋▊▅▌▆" / "▊▍▇▆▇▌" ▋▉▄▅▊█▉ ▄▆▅ ▄▆▅▇▆▉ ▉▉▊▌▍ ▉▄▇▋▌▇▊▋▉▆ ▆▅▆▉ █▇█▋▌▆▍▇▅/▊█▄▉/▍▄▇▌ !▉█ ▌▆█ ▊▇▌ ▄▍ ▇▊▍▋ ▄▍▋▋▆▅▋ ▋▊▄▅▍▋▇ ▌▌▊▊▆▇▊▋ ▇▇▄ ▊▅▍▋▇▉▊▅
1 Year Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
1 Year Ago
▇▍▌▌█▍▄ ▍▆▇▄█▋▉ ▍█▇▉ ▉▆▋▆█▊▌ ▇█ ▍▉▍▅▍▇▅▍█▇ █▆▊▉▆▇ !▊▌▅▄█▅▋▅ ▅▄▋▇▄▉▅▍ ▅█▄▇ ▇▆▄▄.▊▊█▅▌▆▍▊▉▍ !▌▌▊▇▄ ▋▋▋▍▍▉▋ ▍▌▅█▅▅█ ▌▄▇▋ ▄█▋▊▉▇▌▅▅ ▌▄▋▆▇▋█▇▉ ▉▆▅▉▌ ▋ ▉▍▇▅▋ ▅▊▍█ ▅▉▍_▆▄▆█▅▌█▍▌▅ !▍▅▇▊▅ ▆█▅▊▉▉▄ ▄▊▍▋ ▇▍▅▅▆:▅▋▌▆▆▇ !▅▅▆ ▄▍▌█▄▆▋▅▄ ██▇▉▍▇ ▅▍▉█ ▇▉█▌▋:▌▋█▉█▌▌▇▍▇▉▊▆▊▉▋▍▆ ! ▍▋▋ ▍▊▋█▄▇▋▊ ▋▋▉▅ ▅▉▇▋▅▊▅▉▅▇▅ █▋▍▆▄▊▇▆▉ ▄▄▌▅▋▅▇▉▄▊▆ !▊▍▉▅ ▅▆▄▌ (▉▋▅▉▊▉▆▊▅▄▋) ▄▇█▄▄▅▊▆ ▄▄▇▊█▉ ▅▉█▆▌▅▌▊▉ ▋▋▌█▆▉██ ▆█▇▊▌▅▍█▍█▍▍.▌ !▆▅▋▄▉▍▌█ ▆▌▌▇▌▋▇▅ ▊█▊▉▉▄▅
1 Year Ago
▋▋▄ ▊▊▅▊▅▇▌ ▅█▉▇▄ ▍▋ ▊▌▅▉▊ !▆▌█▆▊ ▄▋▉▉▍▆▋▅ █▌ ▅▋ ▌█▅▍ ▅▉▉█▆▋▊▆ ██▌▍▄█▆ !▅▇▉▉█ ▋▇▆▆▌▆▉ ▄▊▌▍ ▋▇▋▅▆.▍▌▇▆▄▇ ▅██▋▄ ▍▉▍█ ▆▌ ▊▆▌▇▇▉ ▄▆▉▊▊█ ▄▉▇▇ ▄▆▉ ▅▇█▇'▅'▋▌▅▅ ▉█▊▇▋▍▋ █▇▌▉▇ ▇▍█▊▉▍ ▇▆▋ ▊▉▊▌▄█▆▌ ▊▉▉█▍ ▋▄▍▆▋ ▅▌▌▍ !▅▊▆▌ ▇▍▊▊▌▉ ▌█▌ ▌▄█▊█ █▉▊▇▄ ▌▇▆█▋▇▆ ▅█▌▊█▍▊▆▄▇ ▆▄▋▍▉ ▉▌▅▍ ▋▅ ▊▇▇▇▋▉
1 Year Ago
▍▌▉▍█ ▄▊▄▊▅▊▊ ▍▋ █▆ ▍▆▋▍ ▆▉▅▉_▋▄▉▊▅▋▋▇▍▋ !▌▅▆ ▍█▉▉▉▇▇ █▌▌▄▅ ▇▅▆▋ ▍▇█▋▍▅▇ █▍▍▌▇▇▊▆▌ ▇▍▍ ▌▅█▋▆▌ ▅▍ ▆▉▉ ▌▉ ▉ ▉▍██▇▆▋▅ ▄▉▊█ !▍▅▅▊▅ ▌▇ ▆█▊▉▊▆▍ ▌▆▅▍ █▄▆▌▋▋▋█▍▋▆▊.__▄▍ !▅▋▌ ▍▋▉▇▊█▇▄ ▍█▌▆ ▇▇▉▄▅▅▉▅ ▅█▇_▌▋▌▊▍▋ !▉▊▉█▅ "▌█▉" ▉▋ ▊▍▋▋▇▍▆ ▊▇▊▊▌▋▉ ▉▋▉█ ▊▉▋▌▇▆█▋▇▋ ▆▉▅█ ▊▇▍▆▇▊▄ ▍▉▆▆▇ ▄▊▌▍▍█▇ ▄▍▍▍▋▉█ ▇▉ ▊██▌▉▆▆█▊▇▇▌, ▇▋▄▉ ▉▄ ▆▋▍▇▌▋▅▄ !▉▊▇ ▅▋▍▇█▆▄▌ █▋▌▇ ▇▆▉▄█▊ ▅▍ █▆▉▆_▉▊▆▊▊▊█▋▊▅▉▊██▌ !█▍▋ ▄▆██▉▅▆ ▋▊█▇ ▊▍▍▅▊.▌▌▍▇▅▌▇▅▊▆▋▍▊▍▋▋▍▊▅▆▌▄ !▄▅█▍▍ ▄▇▄▅ ▉█▋▊▄ █▊▊▆▍▆▋▆█ ▆▄▋ ▊▊▋▆ ▋▍▌▋▋▌▌▆▌▇▋ ▊▅▅▉▌▇ ! ▋▆▇ ▄▍▇▉▆▋▋▆ ▌▆ ▇▋▆▌ ▌█▍▌▆ ▊▋▇▇ ▊▉▅ ▅▆▋▅ ▇▍█▇▆
1 Year Ago
▆▄▆ ▍▇█▄▌▉▅
1 Year Ago
▆▉▌▉█▊▅▌ ▇▇▇▋▋▆▊▋ ▌▇▇▍ ▋▅▅▆▊▇ ▍▌▍▍▍ ▋▄▊▉▋▉█ !▅▅▇ ▄▇▆ ▄▊▊▄▄▍ ▋▇ ▊▋█▄ ▇▊▌▄▊▆ ▍▇▇▊▋▄ ▊▌▆▇▅▆▊▊▋ ▌▅▄▊▌▌ ▍▅▊▄▇▅▉▇▌ ▉▅█▄▅▍▌█▍▊ █▅ ▊█▆█▄▌▇.██▌█▌█▍ ▆▋▉█▍ !▅▉▇▋▄▋▉▉▋.__▄▋ ▄▄█▊▆▋█▊▆▇▅ ▍█▋ ▊▊▊▅▋▅ ▌█▊▇ ▊▇▊▅▊▉▆▊ █▋▋██ ▋▋▉▇▍▅▉ ▍▊▍▄▇▅▌█ ▄▌▌▊▇ ▅▍ ▍▄▆▍▋▄▉█▋ ▍▆▅▌█ ▅▋▍▇▅▇▄█ !▉▋█▊▋▉ ▉▍▅▄▇▌▋▉▅ ▄███▅▅▅▅ ▍▄▄ ▌▅▍▆▆▋ ▍▉███▄▇ ▍▌▌▋ ▅▌▄ ▊▊ ▊▌▌▊▌▌▆ █▊█ ▊▋ ▋█▍▌▌▉ ▌▆▄▊ !▉▇▅▉▇▇▇▍ ▅▍▇▆▉▄█ ▊▍▄▆▄▌ ▍█▉▆█▌▍▇/▇▅█▊▄▆██▇▉▌ ▅▊▇▊▇█ ▍▍█▆▊▋▍ ▍▋▊▍▊▆▌▉▇ ▊▌▋▍ ▊█▋▍▅ ▉▉█▍ ▆▉▌▅▋▉ ▌▉▅▋▇█▊ ▆▊▉▋▄ ▊▇ ▋▍▉▌█▌.█▆█▄▄▆▉▄▉▄▄██▇▊▌▉▅██▍▆
1 Year Ago
surface.SetFont throws non halting error when font is invalid This matches behavior of other font related functions Remove unused things like sixense, replays and mp3player from builds Restore filesystem_stdio.dll and AdminServer.dll for servers The servers does run without them, but there are references to these in code
1 Year Ago
▊▄▅ ▅▍▄▄▊▆▇▇ ▋▇▍▌ ▉▌▊▆▌▉▅ ▌██▄▍▆ █▅▍▊ ▆▋▋▋ .▄▋▊ █▌▇▅▇ ! ▍▆▍▇▍ ▌▉▍ ▌█▊█ ▅▋▋▍▄▌▆▅█ ▊▉▉▅▄█▅▄▌ ▄▆▍▉█▆ ▅▊▇▉▉▍▌▋ "▅▆▊▇▄▋▇ ▄▅▄▍ ▇▊▇▅▌▇█▍" ▍██▉ ▊▇█▌██ ▋▉▉ ▋▌█▌█▅ ▄▆▉▍▄▍ ▉▅▉▋ ██▅▅▍▍▆▊▋▍ ▄▉▌ ▌▉█▉ █▉▋▌▇█▆▇ ▋█ █▇▉▄▅▍▄▍▄ ▉ ! █▉▌▊▋▄█▅▉ ▇▊█▊█▅▊▋▌▅ ▍▍▌ ▆▉▋.▆▅▌▌▊▌▌█▌▅▌▊
1 Year Ago
▅▋█ ▍▉▅▉▅▄▍▊ ▄▊█▅ ▍█▄▆██▍ ▋▄▇▇▄▊ ▅▆▉█ ▌▋█▋ .▆▄▉ ▌▄▅▉▆ ! █▇▉▆▌ ▋█▉ ▄▆█▆ ▄█▉▅▄▍▄▋█ ▅▆▍▍▇▊▇▉▇ ▇▇▇█▊▄ ▌▋▋▇▌▍▇▉ "▆▆▊▌█▇▋ ▄▄▌▌ ▆▅▊▇█▄▄▍" ▊▌▅▍ ▉▋▉▇▆▅ ▊▍█ ▌▊▊▋▊▌ ▍▅▊▇▆▉ ▊▇▌▅ █▇▇▌▄▊▊▅▇▅ ▄▌▄ █▌█▌ ▇██▄▉▋▅▅ ▋▄ ▉▌▇▍█▋▅▌▌ ▆ ! ▄█▆▄██▉▋▄ ▅▅█▋▊▆▍▇▄▍ ▉▅▋ ▆▊▄.▇▍▅▊▅▌▊▄▅▌▍▅
1 Year Ago
▋▍▊▄ ▌▌▄ ▉▉▇ ▇▅▆▅▆▌▍▅▆ ▅▉▌█ ▅▋▉▆▊▍█▌▊▍▌ ▉▅▊▌▅▌▊▌ █▄▍▋▍ ▋▆▌▅▌▅ ▋▄▍██▇ ▆▉ ▇▊▄ █▊▅▇▊ ▄▆▄ ▍██▋ █▇▆▍▉ ▉█▄▇▄█▅▋▉▊ ▅▉ ▍▆▇ ▅█▊▆▉▉▄▅ ▊ ▄▍▋▆▇ ▉▄▆▇ ▊▍▌▊▊█▆▄▊ ▄▇▅▉, ▄▅▅▉▍ ▋▍▇▄ █▇█▆▄▊▌█ ▍▊▌▅▇▆█ ▉▋▅ ▄▉▍▍. ▋▉▉▍ ▊▅▋▉▆▇▍▊ ▉█▅▇ ▇▉▅▅▅▋ ▆▇▋▌ ▊▄▆▊▌ ▌▄▉▊▍▋ ▅▄▋▊ █ ▇▉▅▊▋▍▇ █▌▉█▋▌▄. ▆▆▅▌█ ▋▇_▊█▅.▉▍▌ ▆▉▅ █▇▉▊▇ ▊▅▄▄▊ ▊▋▋▇▇▆▊▉ ▊▉▄▆▆▌ ▄▋▅▄▅ ▋▅ ▅▌▊▄▄▆ ▅▊▊▄▅▋ ▋▅▉▌▅▌▇ ▇▆ ▉▄▅ ▆▄▊▊'▊ ▉▅▍▆▉█ ▍▅ ▆▇▄ █▍▄█ ▌█▉ ▋█ ▌▄▆▋ █▌▊▋▉▌ ▍▉ ▉▄▄▍▆ ▉▆▊▊ ▋▌█ ▆▌▇▉▉▇▌▉ ▍▅▋▉▍▅ ▌▋▌▅▉ █▇█▍▌▍▉▉▍▆ ▄▌▅▅ ▋▉▉█▅ ▆▆▍█▊ ▇▇▉▄▅ ▊█▌ █▅█▅▌▍█▉▄ ▋▌▇▌▆▊ ▇▅▉▆▇▋▍ ▇█▍▋▉ ▉█▉█▆▋▅▇▍▋▉ ▋▊ ▍▊ "▅█▄▅▌" ▅▊ ▅▌▉▇▅▅, ▉▌▍. ▆▄▇▍▄ ▉▆▊▉▊▌▊ ▊▉▌▊▇▅▋ ▌▇ ▌▍█▍▆▊▍▌▊/▄▌▅▋▇▊▆▄/▉▊▆█▉▅▆▍▉▆▊/▋▌▄▋▍▊▇▄▍▄▌▌▇▋▌ ▊▄▉ ▌▆▅▇▇▉▅ ▊▌▆▌▆▍ ▊█ ▆▅▌ ▍▅▅▅ ▄▊▇▄▊▋ ▍▋▋ ▉▅▇▊▄ █▇██▉▇▋ ▅▆▋▄ ▅█▄▊▄▊▌█ ▋▅▉▄▆▌█▊ ▅▉▇_▄▉▍▇▌▋▇▉▉▌█▌▇▊▍ ▉▇▌ ▄▊▌▆▍▍▌ ▍▇▆▉▅ ▊▉▊▍▊▉▅ ▄▆▌▋▅() ▇▊▆▆▅ █▇ ▇▅▌▄▌█▋▉ ▄▉▍█▄▍█▅ ▌▆█ ▍█▇▆ ▊▆▌ ▋▍▇▊▉▋▍▌ ▆▍ ▌█▋█_▌▍▅▉▆█▊ ▆▌██▄▊█ ▍▍▌ ▅▌▄▋▋ ▆▇ ▍▅▉▆ ▋█▇█▉▍▄ █▆▊▇ ▋▅▉▅▍▆▉▄ █▍▆▅▊▉▋ ▋▅▋▋▉▅▍ ██▇▅▍█▋, ▇█▋▅ ▋▅▌▅▊▇ ▄█▅▄▆█▇▊▍▌▆ ▍▊█▅▆▌▋▄▋▋▇:▄▇▄▉▉▍▍█▍▉█ █▋▅▍▌ ▆▍ ▍█▄▊▉▇▋▆ ▄█▆▄ ▅▌▉ ▋▇▌▍ ▊▍█▋█▍▊▉▆▋ ▍▇▄█▄▌▆▆█▌▋▋, ▇▌█▆▌ █▊ ▍▍▋▅ ▌▉▄▉ ▋▉▋▌ ▌▉ █▄ ▅▅▊▅▄ ▆█▍▄▆▍▊▊▆▆ ▄▆▍▆▌▅ ▆▅▌ ▄▇▉ ▊▊▍▌ ▆▌▋▆ ▄▆_▇▉▊█▌▄▊▊▇▌█▇▊▊ ▍▆▊▍▍▄▋▄ ▋▋▌▆ ▅█▊▋▌ ▍▆▌▌ ▇▊█▇ ▅▉▅▊ █▄▇▄ ▆▌▍▆▌▇ ▍█▆▌ ▍▊ ▉▍▅▍ ▉▄▉▅▌▋▊▊▆ ▉▌█▉█▆ ▊▉▆▌▉▋▉▄ ▊▆▇ ▊█▊▋ ▋▅▇▆▄▇, ▉▅▅█▆▆▄▆▉ ▉▍▋▉▆ ▄▇▅▉▆▄ ▄▌▍█▅▅▄█▌ ▊▄▇█▌ ▅▇ ▄▇▇█ ▉▋▄▋ █▍▍ ▇▋▇▍▌ ▍▍▇▊ ▆▋▇▄_▆▊▇▌'█ ▊▆▊▄ ▋▆ ▋▅▋▉▆ ▋▅▄▆▆ ▊▋█▋▆▇ █▉ ▉▄▇▄▇▅▍█▆▆ ▋▊▆▆▍▄▆▊ ▅█▅▌▄ ▊▅ ▌▊▍ ▌▅▅▆▌▅▉ ▊▍▋▌▊▊ ▌▉▍▆▊ "▍▇▋█ █▊▅▍_▇▋▄▊▌▉▉" ▍▉▅▄▉▋ ▄▋ ▆▅█ ▋▉▌▇▆ ▅█▉▌▆▅█▊▉▅ ▌▋▋▊▇▌▇ ▄▊▆█▌ "-▋▌▌▉█▆▄▌▊" ▅▄ █▌▅▇▊▆ ▋▄█▉█▍.▆▄▊▌▊▇█▆▄▌▇() ▋▊▍ "▋▋▅▊ ▊█▋▋_▆▌▅█▊▋▌". !▅▍▆▇▌▉ ▉▌███▅ ▌▍▊██ ▋▊▉▄ ▍▌ ▌▍▆▉▋▋▊▅, ▋▊█▍▌ ▄▇▋ ▇▅▌▋▅▅▇ ▌▌▊▇ ▊▋▍▆▋▆▅ ▇█▊▄▋▄ ! ▌▆▋ ██▄▌█▄▍▇ █▅▆▊ ▋▉▇▊▅█▍▇▋█▊▊▊
1 Year Ago
▆▄▉██▆ ▊▄▅▆▅▋ ▅▉▅▍▊ ▆▅▍▅ ▄▍ ▅█▊▊▌▄▄▋, ▌▋▋█▄ ▅▌▊ ▅▇▍▋▋▇▅ ▍▊▍█ ▋▉▄▅█▅▄ █▍▌▉▌▍ ! ▄█▆ ▄█▅▅▌▌▊▄ ▊▅▇▆ ▋▇▊▄▍▊▇▆▌▉▇▇▍
1 Year Ago
Shutdown HTML after VGUI Make sure VGUI panels free up HTML resources before deleting the HTML system, hopefully fixes random Awesomium crash on game exit Fix crash when prop_door's have no model Added titles to disconnect messages based on the message source Delete unused bugreporter.dll files Delete unused sixense dlls Delete unused headtrack_oculus dlls Exclude unnecessary files from dedicated servers on windows Added "quit keep_players" option to not force disconnect players Added "-allowquit" to enable engine.CloseServer() run "quit keep_players".
1 Year Ago
Clear reflection view every frame Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc. Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo Fix tracers trying to use view models for other players base gamemode respects DMG_REMOVENORAGDOLL for players Fixed calling Spawn() twice on ragdolls crashing the game Fix SetModel on prop_ragdoll causing the model to look glitchy When deleting ragdoll physics objects, also delete constraints SurfaceInfo:GetVertices works on surfaces with non poly primitives Experimental, seems to work just fine in my tests Consistent deaths for HL1 NPCs with ai_serverragdolls