6,195 Commits over 3,867 Days - 0.07cph!
Removed the original respawn_entities console command
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr
Added EntityManager.CleanUpMap( filter )
Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup]
Added EntityManager.DefaultCleanupFilter
Rename m_SboxCleanupFilterCallback
Remove duplicate code
Merge pull request #173 from Facepunch/map-cleanup
Map cleanup functionality
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
Flash the game window when loading screen disappears to let the player know the loading is finished
Fixed hook.Add giving a less than useful error when given a nil to second argument
Put motionsensor.GetColourMaterial behind a clientside permission.
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
Fixed file.AsyncRead returning garbage when the target file has no data
Rename m_SboxCleanupFilterCallback
Remove duplicate code
Fixed a crash when trying to play bad ADPCM wav files
Fixed vgui_slideshow_display crashing the game without materials to display
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr
Added EntityManager.CleanUpMap( filter )
Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup]
Added EntityManager.DefaultCleanupFilter
Fixed ArgDelegate.FromInterop ignoring the second argument for native code
Fixed obsolete warning in AnimEntity
Fix obsolete stuff
Box shooter can now change model by looking at a model and pressing reload key
Generic gibs are now based on the entity's physics material
Moved generic gibs and added break sound to Surface asset
Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
Throw exception when trying to create a null particle system
Better than cryptic asserts
Slightly improve breakable commands code
Merge branch 'master' of sbox
Fixed Asset Selector regression with compiled only assets
Asset Selector marks the form dirty when the text field changes, not just the asset instance
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
Improved save loading so it sets player ownership of spawned entities to a player in more cases
Asset Selector now outputs real file extensions, not the asset type file extensions
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
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Fixed an issue with halo not resetting color of pp/copy
Fixed an issue where usage of halo library would fill the screen with a color
TTT: Added TTTLastWordsMsg hook
Update language files
Persistence system changes
Fixed a crash with DListView and made other improvements to it
Fixed a few server lag exploits
Implemented Steam chat filter
Update faceposer.lua
Reset spawnmenu search cache when mounted content changes
Hoverball enabled/disabled state improvements
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cherry pick crash fix and persistence change
Allow physgunning persistent props when persistence is disabled
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
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cherrypick language file update & lua error fix
cherrypick language files update
Rip out some XBox UI and matchmaking stuff
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Do not display Add/Remove item in read only Hammer/ModelDoc property sheets
Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
Fixed a ModelDoc compile crash to do with non existent FGD classes
Added BreakCommand node preview for compiled models in ModelDoc
ModelDoc: Reload FGD also recreates helpers
Added Reload .FGD files option to ModelDoc
Fixed a Lua error when receiving a text chat message from the srcds console
Removed more legacy entities
trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
Switch PlatformEntity to pure LocalVelocity movement
Adds ModelEntity.MoveWithVelocity method.
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead
Fixed KeyframeEntity setting player positions to NaN in certain cases
Output<T> with an enum now writes proper type to the .fgd
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state
PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization
Added DebugOverlay to (Path)PlatformEntity (ent_text concommand)
Merge branch 'master' of sbox
Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state