userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

3 Years Ago
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3 Years Ago
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed Do not allow npc_barnacle to pick up gibs it itself spits out Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
3 Years Ago
Fixed over 2 dozens of compile warnings
3 Years Ago
Fixed over 2 dozen of compile warnings
3 Years Ago
Hookup map IO on the 2 construct prefabs that use navblockers
3 Years Ago
Try forcing a full recompile
3 Years Ago
Merge file.AsyncRead changes from x64
3 Years Ago
Fixed file.AsyncRead crashing on Linux systems for unknown reason (cleanup)
3 Years Ago
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3 Years Ago
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3 Years Ago
Unify BinaryReader/BinaryWriter extensions Added Entity.Write(), Entity.Read() Fixed BinaryWriter/BinaryReader entity extensions Make all BinaryWriter/BinaryReader extensions use the class Read/Write methods Added BinaryReader.ReadRotation Added Rotation.Write Added Vector2.Read/Vector2.Write
3 Years Ago
Mention light probe volume in func_water's description
3 Years Ago
Fix Water Ripple stuff creating errors and not working Merge branch 'master' of sbox
3 Years Ago
Renamed math.DistToSqr to math.DistanceSqr More logical/consistent with math.Distance Fixed MarkupObject:Draw's new argument not working without MaxWidth being set
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
Rename math.DistToSqr to math.DistanceSqr Fixed new MarkupObject:Draw argument not working with no maxsize set Fixed new NextBot functions not default to true
3 Years Ago
merge from main
3 Years Ago
Changes and debug output to hopefully help narrow down a Linux crash
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Make player use behavior check parent of non usable entities
3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
3 Years Ago
merge from main
3 Years Ago
minor changes
3 Years Ago
Only try to read .vhv files from the .BSP Apply a potential fix for libc-2.33.so crash Make File:Read() size argument optional, defaulting to File:Size()
3 Years Ago
Make CModelRender try to load vertex lighting/lightmaps for props only from the BSP
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Try using the new UI functions in Sandbox tools Cleanup net.lua
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added net.WriteColor( clr, alpha = true ) Added net.ReadColor( alpha = true )
3 Years Ago
Add portal 2 map icons that were already made before
3 Years Ago
Do not require voice permission to force stop voice transmission Removed -voicerecord from blocked concommands
3 Years Ago
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3 Years Ago
Added ControlPanel.ColorPicker method (Community Contribution) And lets try using that in the Color tool
3 Years Ago
Revert m_flCycle networking changs for the time being
3 Years Ago
Fixed ModelDoc GameData nodes without properties not deserializing correctly
3 Years Ago
Remove non existent projects from groups.vgc InteropGen: Adjust ArgDefinedClass for Resource Handles when the arg is not a return Added Model.ToString to include the model path Flush model game data node cache on model recompile Fixed Prop trying to get model game data of NULL model when its model is recompiled
3 Years Ago
Added .vs/ to gitignore Fixed obsolete property warning
3 Years Ago
Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks
3 Years Ago
Make Model.GetJson internal Added Model.GetAllData<T>()
3 Years Ago
BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255
3 Years Ago
merge from main
3 Years Ago
minor style change
3 Years Ago
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel The panels those functions create are Sandbox gamemode exclusive Less error prone tool panel creation string.JavascriptSafe escapes ` Minor cleanups in menu state Added Permissions viewer TTT uses new permissions.EnableVoiceChat
3 Years Ago
Moved DForm.ToolPresets and DForm.KeyBinder to ControlPanel panel, because the panels those functions create are Sandbox gamemode exclusive
3 Years Ago
Added math.DistToSqr (Community Contribution) Minor optimizations to string.Comma (Community Contribution) Fixed potential Lua error in scripted_ents library (Community Contribution) Added support for 3 new types in AccessorFunc() - Vector, Angle and Color (Community Contribution)