userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

4 Years Ago
Added filesize/total file count to FastDL downloads
4 Years Ago
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons Added fallbacks.vpk to "MOD" search path
4 Years Ago
cherry pick displacement fix
4 Years Ago
Fixed displacements not having collisions with vphysics on certain maps
4 Years Ago
cherrypick the vehicle camera eyeangle fix
4 Years Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
4 Years Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
4 Years Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
4 Years Ago
Fixed performance discrepancy of Entity:GetMaterials() between different models
4 Years Ago
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4 Years Ago
Remove localplayer local angles hack from Entity.EyeAngles() Added Player.LocalEyeAngles(), which returns the unmodified by vehicle view/being parented eye angles.
4 Years Ago
Do not disable collisions when parenting brushes to one another (Experimental)
4 Years Ago
Prevent weld constraint assigning a global variable with the last created weld (Community Contrib)
4 Years Ago
Map icons for new CSGO maps
4 Years Ago
Added "menu_cleanupgmas", "mat_specular 0" and "Addon missing file, nothing to mount" issues to Problems panel
4 Years Ago
merge from main
4 Years Ago
Fixed file.Find not working for some addons
4 Years Ago
Apply PhysObj.EnableMotion to all PhysObjects of a Jeep, and enable it in multiplayer
4 Years Ago
Added description to local saves/dupes/demos, and fixed a minor visual issue with their titles in spawnmenu
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed crashing issues with trying to set/get flags on invalid physics objects killfeed translation for cycler_actor
4 Years Ago
merge from main
4 Years Ago
Potential fix for Linux x64 crash when unmounting addons Do not add the .gma files to each folder to internal addon content file list
4 Years Ago
Fixed spawnicon re-rendering not working
4 Years Ago
Potential fix for crashes when removing fire particles when removing an entity/leaving server/etc
4 Years Ago
StudioMDL: Added -vpfix command line switch that may fix high poly models with LODs and bodygroups getting some of their meshes on LOD 0 destroyed
4 Years Ago
StudioMDL: Added "noautodmxrules" support to $model
4 Years Ago
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4 Years Ago
StudioMDL: Added support of "autosteps" to "ikrule" in $sequence StudioMDL: Added support for "percentstartloop" for $sequence StudioMDL: Added "$dmxeyelid" and "$vcafile" commands
4 Years Ago
StudioMDL: Added "framestart" and "nostallframes" $sequence commands from CSGO
4 Years Ago
StudioMDL: Added support for "noanim_keepduration", "forceboneposrot", "scalebonelen", "bonedriver", "reverse", "appendanim" $sequence commands from CS:GO
4 Years Ago
Slightly improved SSAO depthpass (NeedsDepthPass hook, render.GetResolvedFullFrameDepth) not working correctly with props/NPCs and viewmodels (pp_bokeh 1 now works a bit better)
4 Years Ago
Made DrawBokehDOF function available to addons, i.e. it is no longer a local function (Community Contribution)
4 Years Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
4 Years Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
4 Years Ago
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4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
4 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
4 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
4 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
4 Years Ago
Added more context to "Zero-size file or no sequences." studiomdl warning studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
4 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
4 Years Ago
Made CPropVehiclePrisonerPod's serverside and clientside vehicle view angles/position match properly Made Jeep/Airboat vehicle view angles match properly (used to have different angle dampening settings) CBasePlayer::EyeAngles now returns the vehicle view angles just like EyePosition does the vehicle view position, and it is no longer used to calculate the vehicle angles in the first place (LocalEyeAngles is used now)
4 Years Ago
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4 Years Ago
merge from main