userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

4 Years Ago
Added nullptr safeguard to CFontTextureRegen (out of memory)
4 Years Ago
Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
4 Years Ago
Fixed Hoverball tool creating Lua errors when looking at an invalid entity with it.
4 Years Ago
Made the "Future version" tag in the server browser less prominent
4 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
4 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
4 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
4 Years Ago
Fixed ClientsideRagdoll crashing if called too early
4 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice
4 Years Ago
Added NPC:GetBestSoundHint( types = all of them ) = table or nil Added sound.GetLoudestSoundHint( type, pos ) = table or nil Added ENT:GetSoundInterests for "ai" type SENTs Switched Think, OnRemove and RunAI entity hooks to use the Lua string pool for "anim" and "ai" SENTs
4 Years Ago
Fixed sounds not working correctly with clientside only entities: * Footstep sounds * _G.CreateSound, Entity.EmitSound, Entity.StopSound, Entity.StartLoopingSound
4 Years Ago
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4 Years Ago
Added missing ACT_ enums used by the default player model animations
4 Years Ago
Fixed Lua errors in menu state when searching through addons with special symbols
4 Years Ago
Added some nullptr safeguards to CMDLCache functions
4 Years Ago
Fixed dedicated server crashing when trying to reference invalid SteamAPI pointers after using the map console command
4 Years Ago
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
4 Years Ago
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
4 Years Ago
Hammer: Fixed a crash when creating a new Manifest
4 Years Ago
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
4 Years Ago
Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals Also added a bit of space between the clickable addon name and the checkbox
4 Years Ago
Limit sv_loadingurl to http(s) only
4 Years Ago
Added con_filter* cvars to blocked cvar list
4 Years Ago
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4 Years Ago
Fixed potential crash for playing MP3 files
4 Years Ago
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
4 Years Ago
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
4 Years Ago
Remove debug output from one the Problem panel quick fixes
4 Years Ago
Loading a save from main menu now properly sets the player position Disable all active point_viewcontrol entities when loading a save
4 Years Ago
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
4 Years Ago
Made sv_location cache the first non empty value and report that in the server browser
4 Years Ago
Made the selected flag filters be per gamemode, not global per server browser tab
4 Years Ago
merge from main
4 Years Ago
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
4 Years Ago
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
4 Years Ago
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
4 Years Ago
Fixed floating .gma's not loading correctly from addons/whatever/*.gma Also added a console message when floating .gma could not make an absolute path to mount
4 Years Ago
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
4 Years Ago
Allow some voice/snd cvars to be edited from menu state
4 Years Ago
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
4 Years Ago
Apply 'extended' to default derma fonts
4 Years Ago
DNumSlider now colors the notches and the DTextEntry text to match the slider label Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
Fixed the first preset group not loading correctly on first map load (??)
4 Years Ago
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
4 Years Ago
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
4 Years Ago
Fixed env_sun glow overlay not working properly with the poster command
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated localization files
4 Years Ago
Minor optimization with the PlayerColor matproxy (Community Contribution) Minor optimization with the PlayerWeaponColor matproxy