userRubatcancel

4,968 Commits over 3,957 Days - 0.05cph!

4 Years Ago
Replaced "Select Folder" dialogs in Options menu with the more modern ones
4 Years Ago
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
4 Years Ago
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
4 Years Ago
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
4 Years Ago
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
4 Years Ago
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
4 Years Ago
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4 Years Ago
Many improvements to the steamworks library: * More safeguards against invalid Lua states * Throw type errors when a callback is not given * steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
4 Years Ago
Translate steam error code 10 Fixed more compile warnings
4 Years Ago
Removed unnecessary arguments in C++ => Lua workshop download callbacks in menu state Fixed a potential issue with Workshop Subs not properly marking files as downloaded
4 Years Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
4 Years Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
4 Years Ago
Fixed undo.AddFunction changes being undone by previous commit
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
merge from main
4 Years Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
4 Years Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
4 Years Ago
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
4 Years Ago
Fixed GameContentChanged hook running 3 times in a row in menu state
4 Years Ago
Better error handling for getting subscriptions to hopefully prevent "Fetching subs" getting rarely stuck forever for some people
4 Years Ago
Display a UI message when we failed to find models for an addon in SpawnMenu > Browse > Addons
4 Years Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
4 Years Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
4 Years Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
4 Years Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
4 Years Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
4 Years Ago
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4 Years Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
4 Years Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
4 Years Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
4 Years Ago
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4 Years Ago
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4 Years Ago
Added map icon for fof_nest
4 Years Ago
merge from main
4 Years Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
4 Years Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
4 Years Ago
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4 Years Ago
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4 Years Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
4 Years Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
4 Years Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
4 Years Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
4 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
4 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
4 Years Ago
menu_cleanupgmas now takes into account addons that updated to ISteamUGC API from the old API, so their old .gma in addons/ is unused
4 Years Ago
Do not copy old API .gma subscriptions to ,gma.outdated files when an update is needed, the copied file is never used
4 Years Ago
Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
4 Years Ago
Prevent Lua errors when generating Spawnmenu tabs when an entity or a weapon does not have a Category set, or it is set to not a string
4 Years Ago
merge from main