userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

5 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
5 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
5 Years Ago
Lambdas not allowed either
5 Years Ago
Lambdas not allowed either
5 Years Ago
Try to appease Apple gods
5 Years Ago
Try to appease Apple gods
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
5 Years Ago
Combined two loops in weapons.Register into one
5 Years Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
5 Years Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
5 Years Ago
Fixed Hammer .fgd flag/array values inheritance
5 Years Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
5 Years Ago
Added 4 map icons from the TF2 Halloween 2020 update
5 Years Ago
Fixed addon spawnlists not supporting subcategories
5 Years Ago
Added list.GetTable() (Community)
5 Years Ago
npc_combinegunship's ground attack spawnflag and inputs work now
5 Years Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
5 Years Ago
Added maps/*.lmp to workshop whitelist
5 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
5 Years Ago
Added support for the new L4D2 DLC
5 Years Ago
Properly align checkbox labels in New Game settings
5 Years Ago
merge from main
5 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
5 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
5 Years Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
5 Years Ago
Added CTakeDamageInfo.SetBaseDamage
5 Years Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
5 Years Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors
5 Years Ago
Updated Portuguese translation for TTT (Community)
5 Years Ago
Fixed a crash with npc_alyx shooting on a server with no players
5 Years Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
5 Years Ago
Fixed HLS satchel not exploding
5 Years Ago
Better error handling for compressed lump handling
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Remove unnecessary ":" for "Save currently disabled addons" line
5 Years Ago
Localized Workshop subscription Download/Extraction window
5 Years Ago
Do not display servercontent addons in Latest/Popular/Trending categories in-game
5 Years Ago
Player.PrintMessage serverside now translates messages like expected language.GetPhrase now translates strings starting with #
5 Years Ago
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
5 Years Ago
Force disconnecting players to leave their current vehicle.
5 Years Ago
Use a faster method of ignoring newlines in Base64decode
5 Years Ago
Use a faster method of ignoring newlines in Base64decode
5 Years Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
5 Years Ago
Entity.GetModel() clientside should now return more correct result
5 Years Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
5 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default