userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

4 Years Ago
Added PhysicsBody.Sleep property (Removed Wake()) Some autodocs for PhysicsBody/Group func_physbox spawnflags work
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
4 Years Ago
Reenable material cache clearing
4 Years Ago
Display a console message when ServerDL fails to download something
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
4 Years Ago
Fixed serverside Lua errors when making 0 width ropes
4 Years Ago
Added PhysicsGroup.Sleep Added Sleep, Enable/DisableMotion inputs to func_physbox
4 Years Ago
Undo player tag changes to triggers
4 Years Ago
Triggers: Use "player" tag to detect players Also fixed entities with Health <= 0 not being able to touch triggers, we now only check for LifeState != Alive for players
4 Years Ago
Update sandbox.fgd
4 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
4 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Years Ago
Fixed missing localization / Updated language files
4 Years Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
4 Years Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
4 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
4 Years Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
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4 Years Ago
Fixed a typo in one of the translation strings
4 Years Ago
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4 Years Ago
Updated language files
4 Years Ago
merge from main
4 Years Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit