userRubatcancel

6,019 Commits over 3,745 Days - 0.07cph!

4 Years Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
4 Years Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
4 Years Ago
Fixed undo.AddFunction changes being undone by previous commit
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
merge from main
4 Years Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
4 Years Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
4 Years Ago
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
4 Years Ago
Fixed GameContentChanged hook running 3 times in a row in menu state
4 Years Ago
Better error handling for getting subscriptions to hopefully prevent "Fetching subs" getting rarely stuck forever for some people
4 Years Ago
Display a UI message when we failed to find models for an addon in SpawnMenu > Browse > Addons
4 Years Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
4 Years Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
4 Years Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
4 Years Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
4 Years Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
4 Years Ago
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4 Years Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
4 Years Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
4 Years Ago
SpawnmenuContentPanel:SwitchPanel now accepts nil to switch to no panel
4 Years Ago
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4 Years Ago
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4 Years Ago
Added map icon for fof_nest
4 Years Ago
merge from main
4 Years Ago
Revert changes to Entity.NetworkVarNotify as they cause problems with many addons
4 Years Ago
TTT: Fixed an issue with LANG.AddToLanguage to do with missing languages (Community Contrib)
4 Years Ago
Fixed exploits to do with the main menu
4 Years Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
4 Years Ago
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4 Years Ago
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4 Years Ago
Minor improvement to Ray-Traced Preview in Hammer, still needs work
4 Years Ago
Fixed Hammer views forcibly taking focus away from LightingPreviewWindow
4 Years Ago
Do not try to load filesystem_steam.dll/so/dylib since we do not ship it or use it
4 Years Ago
Fixed loading screen progress bar kinda going backwards in certain points, and added more steps to the very end
4 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
4 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
4 Years Ago
menu_cleanupgmas now takes into account addons that updated to ISteamUGC API from the old API, so their old .gma in addons/ is unused
4 Years Ago
Do not copy old API .gma subscriptions to ,gma.outdated files when an update is needed, the copied file is never used
4 Years Ago
Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
4 Years Ago
Prevent Lua errors when generating Spawnmenu tabs when an entity or a weapon does not have a Category set, or it is set to not a string
4 Years Ago
merge from main
4 Years Ago
Fixed linux not compiling
4 Years Ago
Make the decal limit use r_decals value (with maximum of 8192), not its default value, which is 2048.
4 Years Ago
Fixed models loaded by ClientsideModel() losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models) Fixed String DTVar callbacks not being called at all
4 Years Ago
Hopefully fixed the model in maps reloading issue forever
4 Years Ago
Hammer: Added extra width to the right side toolbar so Auto visgroups can fit without a scrollbar
4 Years Ago
Adjusted the Texture Application Tool UI to fit longer texture names
4 Years Ago
DTextEntry removes its autocomplete menu when the text entry itself is removed.
4 Years Ago
Make the message "CTextureAllocator::GetTextureRect has invalid texture handle! Expect crashes!" not as spammy Better handle invalid textures handles when shadow rendering Add a potential infinite loop prevention due to shadow rendering