userRubatcancel

5,846 Commits over 3,622 Days - 0.07cph!

3 Years Ago
"Add to favorites" function now appears in all server browser tabs, not just the Favorites tab The "Add current server to Favorites" button now changes to "remove from favorites" if the server is already in favorites
3 Years Ago
Try to avoid reloading the language multiple times on startup, and some safeguards when trying to set the language to an invalid one Fixed the game refreshing gamemode and map lists for menus multiple times while loading onto a map or disconnecting
3 Years Ago
sound.PlayURL/PlayFile are now also affected by volume_sfx
3 Years Ago
Fixed a crash issue with tp_coastal (Fistful of Frags) and added its icon
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added fake "black" shader which fixes a bunch of l4d2 maps having wireframe textures in the skyboxes Adjusted color of water on L4D2 maps Added fixed versions of nuke_clouds materials
3 Years Ago
Fixed Lua errors when giving a rope constraint an empty string as the material to use
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
volume_sfx now also affects DSP
3 Years Ago
better error messages when failing to allocate memory for model anim blocks
3 Years Ago
Ok do it the lame way
3 Years Ago
Try to make default spawnlists not marked as userconfig
3 Years Ago
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
3 Years Ago
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them
3 Years Ago
NPCs can now automatically open brush doors, unless the door specifically disables thiis
3 Years Ago
Added NPC:GetIdealActivity Added NPC:SetIdealActivity Added ENTITY:OnMovementFailed Added ENTITY:OnMovementComplete Added ENTITY:OnChangeActiveWeapon( old, new ) Changed translation of base_ai class from "AI" to "Base SNPC" base_ai now functions when spawned directly, rather than being a floating error
3 Years Ago
Updating CEF to 86.0.4240.198 on Windows 32/64 builds
3 Years Ago
Revert clientside timer changes as it causes problems for mods
3 Years Ago
merge from main
3 Years Ago
When AddCSLuaFile refuses to add a file with bad symbols, it now displays an error message Fixed lua\vgui\dcolorbutton.lua not being added to the clientside download list
3 Years Ago
merge the steam api change to pre release
3 Years Ago
Do not recreate Steam interfaces on dedicated servers every time they are accessed
3 Years Ago
Noclip drive type for cameras Added Jump and Crouch bind actions to the default drive types Got rid of the weird 40 HU 3rd person view from noclip drive type Removed incorrect arguments from render.DrawSprite calls Spawnmenu handles screen resolution changes in-game better Removed dead wiki links Loading screen fixes Fixed Lua errors when default usergroups file is missing Also cleaned up the file Fixed DListView Lua errors when sorting mixed types Fixed Lua errors with Spawnicons when Paint is overwritten Create OptionsSubAudio.res Adds volume_sfx slider Adds OnRequestFullUpdate serverside gameevent
3 Years Ago
Fixed using mixed types (strings and numbers for example) within a single DListView column creating Lua errors when sorting
3 Years Ago
Adjusted the message "C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity X" to include the model name
3 Years Ago
Better errors when gamemode/weapons/scripted_ents tables do not exist or are invalid types. (weps,sents errors also no longer close the game)
3 Years Ago
Removed 5th argument usage for render.DrawSprite in Lamp/Light tools, as render.DrawSprite does not have a 5th argument
3 Years Ago
Undo renderFX copy for clientside ragdolls, it causes issues
3 Years Ago
merge
3 Years Ago
gmpublish use consistent types for workshopID
3 Years Ago
update steam binaries for windows/linux
3 Years Ago
steamworks v1.50
3 Years Ago
merge from main up until steamworks update
3 Years Ago
update steamworks to 1.50
3 Years Ago
update steam binaries for linux
3 Years Ago
update windows binaries to the ones from steamcmd
3 Years Ago
Updated steamworks SDK to v1.50
3 Years Ago
Added NPC.Set/GetSquad, NPC.IsSquadLeader, NPC.GetNearestSquadMember, ai.GetSquadLeader, ai.GetSquadMemberCount, ai.GetSquadMembers
3 Years Ago
Added OnPlayerPhysicsPickup and OnPlayerPhysicsDrop hooks, which handle +use physics pickup Deleting an active player_pickup entity will now properly stop and cleanup the +use pickup stuff instead of leaving the player in an invalid state
3 Years Ago
Added optional argument to IGMODAudioSteam.SetTiime: If set to true - do not decode/render the steam to given position which can be expensive but necessary for some streams, just seek to it. Defaults to false.
3 Years Ago
Adjusted "Disconnect" button on gui.OpenURL dialog for localizations that are too long (Community Contribution)
3 Years Ago
Decoupled sound.PlayURL/File's threads and the timer library clientside from server's tickrate
3 Years Ago
nav_quicksave 2 will now skip mesh visibility computation
3 Years Ago
Added FCVAR_USERINFO flag to gmod_language cvar
3 Years Ago
sv_gravity updates live for physics on client too Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
3 Years Ago
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
3 Years Ago
Hammer: Increased amount of recent files to 10, from 4