userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

5 Years Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
5 Years Ago
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
5 Years Ago
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
5 Years Ago
Removed .0f from default value of r_overlayfade convars (it bothers me)
5 Years Ago
Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
5 Years Ago
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
5 Years Ago
Fixed a regression with changes to DScrollPanel
5 Years Ago
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
5 Years Ago
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
5 Years Ago
Fixed BSP brush models after 999 not working on maps
5 Years Ago
Rendering out of bounds texture frames no longer crashes the game
5 Years Ago
Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
5 Years Ago
Get rid of the "Couldn't find surface in GetColorForSurface()" message
5 Years Ago
super_phys_gun global state affects gamerules
5 Years Ago
Fixed Hammer crashing with model heavy maps
5 Years Ago
Added MaxHealth to NPCs that did not have it set Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring ai_disabled
5 Years Ago
Fix potential crashes when hitting entity limit and trying to create flex/bone manipulators. Promoted "HTTP failed - ISteamHTTP isn't available!" to an ErrorNoHalt with stack to help identify what is causing the error message
5 Years Ago
Removed the addonID from "Addon X is creating errors", as it is a leftover debug thing
5 Years Ago
+use picking up props no longer bails and spits out a console error with sv_turbophysics set to 1 Gravity Gun can now successfully complete the upgrade process and is no longer a progression stopper on d3_citadel_03 Upgraded Gravity Gun can pick up stuff from further away, has SUPER sounds and can punt NPCs into ragdolls
5 Years Ago
Dedicated servers properly go into hibernation once all players have disconnected
5 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
5 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed JSON function precision for real
5 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
5 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
5 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
5 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
5 Years Ago
Fixed walking on player heads not working correctly if SetNoCollideWithTeammates() is set to true and the 2 players are in different teams in teamID range 1-4
5 Years Ago
Avoid console errors when using PrintMessage with weird input
5 Years Ago
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
5 Years Ago
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
5 Years Ago
merge from main
5 Years Ago
Get rid of EffectData networking changes as they somehow cause crashes
5 Years Ago
Player.SetNoCollideWithTeammates( true ) no longer causes players with Team ID 1-4 to not receive melee damage from NPCs
5 Years Ago
Fixed merge blunder
5 Years Ago
Final merge from main
5 Years Ago
Final merge from main
5 Years Ago
merge 2
5 Years Ago
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5 Years Ago
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5 Years Ago
Kepp these changes on x64
5 Years Ago
merge 1
5 Years Ago
merge 1
5 Years Ago
Updated TTT: Fixed Duck key while spectating in roaming mode teleporting you to last spectated player (Community)
5 Years Ago
reload language on client, not server, oopsie
5 Years Ago
Reload language files just before Lua gets initialized, instead of just after
5 Years Ago
Debug prints for a certain network related crash